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Techs & Relic Economy Guide

Prioritizing building upgrades, technology trees, and passive resource generators makes sure your economy and army scale efficiently into the late game.


Blacksmith Upgrade Sequencing

Upgrades at the Blacksmith dictate unit power spikes during early Feudal and Castle Age engagements.

Archer Builds ──> Prioritize Fletching / Bodkin Arrow (Range & Attack)
Cavalry Builds ──> Prioritize Scale Barding Armor (Defensive Pierce Protection)
Military CompositionPriority 1 TechPriority 2 TechPriority 3 Tech
Archer LineFletching (+1 Range/Attack)Bodkin Arrow (+1 Range/Attack)Padded Archer Armor
Cavalry LineScale Barding (+1/+1 Armor)Forging (+1 Attack)Chain Barding (+1/+2 Armor)
Infantry LineForging (+1 Attack)Scale Mail ArmorIron Casting (+1 Attack)
  • Archer Priority: Always research attack range first. Extra range allows archers to pick off enemy workers and out-range defensive Watch Towers.
  • Cavalry Priority: Always research armor upgrades first. Added pierce armor allows Scout Cavalry and Knights to dive under enemy Town Center fire without taking heavy casualties.

University Technology Priorities

The University unlocks key architectural defenses and ballistic targeting.

Ballistics (Hit Moving Targets) ──> Chemistry (+1 Attack/Gunpowder) ──> Siege Engineers (+1 Siege Range)
TechnologyAvailable AgePrimary EffectTactical Application
BallisticsCastle AgeRanged units calculate lead angle for moving targetsCrucial upgrade for Crossbowmen and Watch Towers
Masonry / ArchitectureCastle / ImperialIncreases building HP and armor statsEssential for holding bases under siege pressure
ChemistryImperial AgeAdds +1 attack to all ranged units and unlocks gunpowderUnlocks Hand Cannoneers and Bombard Cannons
Siege EngineersImperial AgeAdds +1 range to siege engines and +20% building damageAllows Trebuchets and Onagers to out-range defenses

Monastery Relic Economy

Relics scattered across the map provide a passive, infinite source of Gold that becomes vital once gold mines deplete.

Collect Relic with Monk ──> Deposit in Monastery ──> Earn +0.5 Gold/Sec (+30 Gold/Min)
  • Base Generation Rate: Each garrisoned Relic generates 0.5 Gold per second (30 Gold per minute). Controlling four Relics yields 120 passive Gold per minute.
  • Burgundian Relic Bonus: Burgundian Relics generate food alongside gold.
  • Lithuanian Attack Bonus: Lithuanians gain +1 attack for their Knight and Leitis line per captured Relic (up to +4 attack maximum).
  • Monastery Defenses: Research Devotion and Faith to increase unit resistance against enemy Monk conversions. Research Heresy so converted units die rather than joining the enemy army.

Modern Economic Drop-off Mechanics: Mule Carts

Introduced for the Georgians and Armenians, Mule Carts act as mobile resource drop-off points.

  • Mobile Economy: Mule Carts replace static Lumber Camps and Mining Camps. Workers drop off Wood, Gold, and Stone directly at the cart.
  • Positioning: Relocate your Mule Cart along forest lines as trees are cleared to eliminate Villager walk time completely.