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Characters

Ball x Pit has 20 playable characters. Each one starts with a unique ball and a quirk that changes how your entire run plays out. Some fire two balls at once. Some let the AI take over. One converts the whole game into a turn-based strategy.

You unlock characters by finding housing blueprints during runs and building the matching structure in New Ballbylon.

Full Roster

CharacterHousing BlueprintStarting BallWhat Makes Them Different
The WarriorDefault (unlocked at start)BleedNo quirks. No modifiers. A blank slate.
The Itchy FingerSheriff's Office (BONExYARD)BurnScatter Aim (inaccuracy debuff), but double shot speed and full movement during autofire. The inaccuracy barely matters against large targets.
The RepentantHaunted House (BONExYARD)FreezeBalls deal 5x damage per bounce. Projectiles pierce everything on the return trip but do not bounce again on the way back.
The CohabitantsCozy Home (BONExYARD)Brood MotherFires mirrored dual projectiles in opposite directions. Base damage is halved to balance the double coverage.
The EmbeddedVeteran's Hut (BONExYARD)PoisonInfinite pierce until the ball hits a wall. Pierce is completely disabled on the return trip.
The CogitatorVilla (SNOWYxSHORES)Laser (Vertical)Full AI autopilot. The game picks your balls, passives, fusions, and evolutions for you. You just watch.
The ShadeMausoleum (LIMINALxDESERT)DarkBalls launch from the top of the screen instead of from you. Built-in critical hit chance bonus.
The Empty NesterSingle-Family Home (SNOWYxSHORES)GhostCannot spawn baby balls at all. Compensates by letting you fire multiple special balls at the same time.
The SpendthriftMansion (FUNGALxFOREST)VampireFires every equipped ball simultaneously in one burst. Leaves you exposed while waiting for them to return.
The ShieldbearerIron Fortress (FUNGALxFOREST)IronProjects a frontal shield. Balls bouncing off the shield gain a stacking damage buff with no cap.
The FlagellantMonastery (GORYxGRASSLANDS)Egg SacBalls can bounce off the bottom of the screen. Massively increases sustained DPS but makes ball control harder.
The JugglerTheatre (GORYxGRASSLANDS)LightningBalls travel in parabolic arcs instead of straight lines. They cannot bounce until they hit the ground first.
The TacticianCaptain's Quarters (SMOLDERINGxDEPTHS)IronConverts the game into a turn-based mode. You plan exact launch angles between each wave. Precise but slow.
The RadicalCampground (HEAVENLYxGATES)WindFull AI autopilot for everything: movement, aiming, firing, and level-up picks. Basically an auto-battler.
The Makeshift SisyphusRocky Hill (GORYxGRASSLANDS)EarthquakeCannot deal direct collision damage at all. Gets a 4x multiplier on all AoE and status effect damage instead.
The PhysicistLaboratory (FUNGALxFOREST)LightApplies a constant gravity pull toward the top of the screen. All balls drift upward regardless of launch angle.
The FalconerFalconry Hut (HEAVENLYxGATES)LightningFires twin projectiles from two falcon units positioned on the far left and right sides of the screen. Added in the Regal Update.
The CarouserParty House (VASTxVOID)CharmReturning balls orbit around you instead of stopping, dealing passive melee damage to anything nearby. Added in the Regal Update.
The TunnellerNG+ Blueprint DropVariableBalls ignore the left and right screen edges, wrapping around to re-enter from the opposite side. Added in the Shadow Update.
The TiptoerBiome Completion (+3 Dex via Building)VariableGrants stealth. Enemies cannot detect you up close. Heavy penalty to max health and strength. Added in the Shadow Update.

Attributes

Every character has six attributes that scale as you level up during runs and through New Ballbylon buildings.

AttributeWhat It Controls
EnduranceMax HP. 1 point is roughly 10 HP. Hit zero and the run ends.
StrengthBase damage before crits, ball multipliers, or passives are applied.
LeadershipMax baby ball count and baby ball base damage.
SpeedProjectile velocity and your movement speed.
DexterityCritical hit chance and fire rate.
IntelligenceAoE radius size, status effect duration and power, and passive item strength.

Characters by Playstyle

AoE and Status Effect Specialists

If you like watching the screen melt, these characters scale best with effects like Burn, Poison, and Earthquake.

  • The Makeshift Sisyphus deals zero direct damage but gets a 4x multiplier on all status effects. Pair with Nuclear Bomb or high-tier Poison for absurd numbers.
  • The Flagellant keeps balls bouncing longer by allowing bottom-screen bounces, which means more hits per ball and more status procs.

Piercing and Linear Damage

These characters want balls that hit as many enemies as possible in a straight line.

  • The Embedded has infinite pierce until a wall stops the ball. Pair with Argent Stopwatch (150% damage on pierce, minus 30% per bounce) for a devastating combo since the ball never bounces.
  • The Repentant gets 5x damage per bounce, and balls pierce everything on the way back. Great with high-bounce arenas.

Baby Ball Builds

Baby balls are secondary projectiles spawned by certain evolutions and passives. These characters make them stronger.

  • The Cohabitants fire two balls at once, doubling the rate at which baby ball spawns trigger.
  • The Falconer also fires twin projectiles from the screen edges, giving even wider baby ball coverage.
  • The Empty Nester is the anti-baby-ball character. Cannot use them at all. Stay away from Brood Mother and Maggot builds.

Autonomous / AI-Controlled

For when you want to sit back and watch.

  • The Cogitator lets the AI pick all your upgrades and build paths. You still aim and fire.
  • The Radical goes further. The AI controls everything, including movement, aiming, and firing. You are a spectator.

Community Tier Rankings

These rankings reflect community consensus as of the Shadow Update. Patches can shift these significantly.

info

Tier lists are opinions, not facts. Every character can clear every biome. These rankings reflect optimal efficiency, not viability.

TierCharacters
SThe Itchy Finger, The Makeshift Sisyphus, The Shieldbearer, The Repentant
AThe Cohabitants, The Spendthrift, The Shade, The Embedded
BThe Radical, The Physicist, The Flagellant
CThe Cogitator, The Tactician, The Juggler
DThe Empty Nester, The Warrior

Why The Itchy Finger is S-tier: The Scatter Aim debuff sounds bad on paper, but endgame bosses have massive hitboxes. You cannot miss. Double shot speed plus unrestricted autofire gives the highest raw DPS output of any character.

Why The Warrior is D-tier: No quirk means no scaling advantage. Every other character gets a multiplier, a unique mechanic, or an AI assist. The Warrior gets nothing, and that gap widens exponentially in later biomes.