Items and Stealing
Your success in Burglin' Gnomes is measured by completing the High-Gnome's mandatory quotas and extracting resources to upgrade your Home Base. Managing the balance between High-Gnome tasks, valuable loot, and movement penalties is the core challenge of every run.
Weight and Movement Penalties
You can carry one large item or several smaller items. The more weight you carry, the slower you move.
Small items like loose cash or crafting materials have minimal weight. You can quickly clear a counter and escape without suffering a significant movement penalty.
Large items like televisions, microwaves, and desktop computers have massive weight. Picking up a television reduces your movement speed to a slow crawl. If the homeowner spots you while you are carrying a large item, you cannot outrun them. You must drop the item to escape.
Dropping a heavy item creates a loud noise that immediately alerts the homeowner to your location. Do not drop items unless it is a life-or-death situation.
High-Value Targets and Tasks
Certain rooms consistently contain higher-value items or items required for quotas.
- The Living Room: The television is always a high-value target, but it requires coordination. The High-Gnome frequently assigns quotas to destroy the TV, requiring you to jump on it, throw heavy objects at it, or use explosives.
- The Kitchen: Blenders and microwaves are common targets. Blenders can be destroyed with equipment impacts.
- Prioritize Quotas: Do not hunt for high-value loot before securing your mandatory tasks. The Karma Board escalates threat levels quickly, and failing a quota wipes your persistent Home Base.
Loot Staging
Securing the loot requires getting it back to your spawn point. The extraction zone is marked on your HUD. You must physically carry the item into the zone to secure it.
Do not attempt to carry heavy items directly from the deep interior of a house to the extraction zone in one continuous, slow movement. Instead, use Loot Staging. Unlock perimeter windows and stage all heavy loot just inside the boundary of the house. Delay the final, loud transport to the extraction zone until the very end of the phase, executing a coordinated, rapid extraction to minimize detection windows.