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Items and Upgrades

Tactical Quick Answer

Sketchy items are how you cheat the house in Gamble With Your Friends, and you buy them with tickets at the Misfortune Van outside the casino or gamble 4 tickets on a Mystery Box. There are 15 items in the shop, and the prices climb every time you rebuy the same one. Cosmetics stay with your account, but tickets belong to the save file and the upgrade effects you activate reset every time the team returns to the lobby.

You cannot win on luck alone. The shop sells sketchy items that let you cheat the house, manipulate the odds, and bail your team out of a bad run.

Where Items Come Fromโ€‹

You buy items with tickets at the Misfortune Van parked outside the casino, and the Mystery Box gambles 4 tickets on a random one. Fifteen items sit in the shop:

Angel's Reel, Bonus Draw, Camera, Devil's Reel, Drink, Gambler's Confidence, Golden Chip, Holy Statue, Insurance, Microphone, Mystery Box, Quota Gun, Stake Holder, Taser, and Time Machine.

warning

Shop prices are starting prices. Every repurchase of the same item costs more, typically 2 to 3 extra tickets each time. Rerolling the shop also gets pricier as you climb, from 2 tickets on Floor 1 to 5 on Floor 4. Budget for the escalation instead of assuming a Taser always costs 4.

What Persists Between Runsโ€‹

It is worth knowing what survives and what does not.

  • Cosmetics (attire and emotes) are bound to your account and stay with you across saves.
  • Tickets belong to the save file and never to your profile. A new save starts you over with a small ticket float, so they are not a permanent meta-currency.
  • Upgrade effects reset every time the team returns to the lobby between days. They never carry into the next day.

Mystery Box Loot Tableโ€‹

The Mystery Box costs 4 tickets and draws a random item from the shop pool. Community datamining of the weighted table gives the following spread. No developer post confirms these numbers, so treat them as the best available community figures and not official ones.

  • The Economy Savior (about 11.8%): The Quota Gun has the highest weight. It lets a struggling team shoot off body parts for 33% of the current quota each.
  • Standard Utilities (about 7.9% each): Camera, Holy Statue, Devil's Reel, Drink, Golden Chip, Microphone, Taser, Time Machine, and Angel's Reel.
  • Upgrades (about 3.9% each): Gambler's Confidence, Insurance, Bonus Draw, and Stake Holder. The low weight means you are better off buying them directly, since they start at 6 to 8 tickets.
  • Ultra-rare novelty drops (about 0.8% each): Two joke companions, listed as Ratto and Maxwell. The wiki's own prose calls the same pair Chunky Cat and Lil Dancing Rat, so the naming is unsettled. Nothing documents what they do mechanically, and no source supports the idea that they shift the odds at any table.

Opening a Mystery Box in the lobby always spawns another Mystery Box, so save them for an active day.

Best Sketchy Itemsโ€‹

  • Quota Gun (5 tickets): Aim at your own feet and fire to sell an organ for a third of the current quota. It only works while the balance sits below quota, and each gun harvests 3 organs before it stops paying. Losing your mouth blocks speech and some items, losing an eye darkens that side of the screen, and losing your body turns you into a ball that is hard to steer. The payout scales with the quota, so it is worth far more on Day 10 than on Day 1.
  • Time Machine (6 tickets): Rewinds the last 60 seconds and adds that minute back to the day clock. It reverses every result in that window, which means your wins get taken back along with your losses. Only fire it when the last minute was a net loss, and never when the team is up.
  • Holy Statue (7 tickets): While active, it prevents all loss near the holder. The wiki's mechanics section for it is still unfinished, so treat the exact duration and radius as unmeasured.
  • Taser (4 tickets): Zap a machine's keypad to raise its maximum bet for the rest of the day. A full charge lasts 10 seconds of contact and takes the cap to 5x its normal value. You can release early and spend the leftover charge on a different machine.
  • Golden Chip (4 tickets): One free bet at the target machine's current maximum, with no money deducted. Each machine accepts only one chip, ever.

Best Item Combosโ€‹

The Taser and Golden Chip Comboโ€‹

This pairing is the strategy the wiki itself recommends, not a bug. Zap a machine's keypad with the Taser first to raise its maximum bet, taking it to 5x on a full charge, then apply the Golden Chip. The chip sets the bet to that machine's current maximum and deducts nothing, so the inflated cap turns into a free swing at a much larger prize.

Stake Holder pushes it further. Each copy adds 0.5 to the item multiplier, which lifts the Taser to a 7x cap at one stack and 9x at two, and lets the Golden Chip bet past the machine's normal ceiling.

Using Items Strategicallyโ€‹

Communicate before using a powerful item. If one player uses the Time Machine to roll back a loss, make sure the rest of the team knows they are about to jump back 60 seconds.

Do not hoard items. Use everything you have to secure the quota.

Frequently Asked Questionsโ€‹

Where do I buy sketchy items?

At the Misfortune Van parked outside the casino, using tickets. There are 15 items in the shop, and the Mystery Box gambles 4 tickets on a random one of them.

Why do items cost more than the guide says?

Listed prices are starting prices. Every time you rebuy the same item it costs more, usually 2 to 3 extra tickets, and rerolling the shop climbs from 2 tickets on Floor 1 to 5 on Floor 4.

What are the Mystery Box drop rates?

The Mystery Box costs 4 tickets and draws from the shop pool. Community datamining puts the Quota Gun highest at about 11.8 percent, the standard utilities like the Camera, Holy Statue, Time Machine, and Taser at about 7.9 percent each, the upgrades at about 3.9 percent, and two novelty companions at about 0.8 percent. No developer post confirms these figures.

Does the Time Machine cost me time?

No, it gives time back. Rewinding puts those 60 seconds back on the day clock. The real cost is that it reverses every result in that window, so any winnings from the last minute are removed along with the losses. Use it only when the last minute was a net loss.

What carries over between runs?

Cosmetics such as attire and emotes are bound to your account and survive across saves. Tickets belong to the save file and never to your profile, and upgrade effects reset every time the team returns to the lobby between days.

What is the strongest item combo in the game?

Taser plus Golden Chip, which is the intended pairing and not an exploit. Zap a machine's keypad with the Taser to raise its maximum bet, up to 5x on a full charge, then apply the Golden Chip. The chip bets that machine's current maximum and deducts no money, so the inflated cap becomes a free swing at a much bigger prize.