Story Level Walkthroughs
Story Mode is the heart of I Am Bread. Each of the seven levels takes place in a different room of Mr. Murton's house, themed to a day of the week. Your objective is always the same: reach a heat source and toast yourself while maintaining as much edibility as possible. The difficulty escalates sharply from Monday (Kitchen) to Sunday (Petrol Station), introducing more complex layouts, fewer safe surfaces, and longer routes to heat sources.
Every Story level has at least two heat sources. Using more than one heat source to toast yourself in a single run unlocks the "Picky Eater" achievement. This is easiest to accomplish in the Kitchen, where the toaster and stove burner are both on the same counter.
Grading Recap
Your final grade (D through A++) is based on three factors:
| Factor | Weight | How to Maximize |
|---|---|---|
| Time | High | Use SIF flings to cover distance quickly. Minimize hesitation. |
| Edibility | High | Never touch the floor. Plan routes over clean surfaces only. |
| Toastiness | Moderate | Toast both sides evenly. Stay on the heat source until fully golden. |
An A++ requires near-perfection in all three categories. Most levels allow a few seconds of floor contact before your rating drops below A++, but the margin is razor-thin on later levels.
Monday: Kitchen
Difficulty: ★☆☆☆☆
The Kitchen is the gentlest introduction the game offers. You start on the counter next to the bread bin, and the toaster is a short waddle away on the same surface.
Layout
- Start: Countertop near the bread bin (left side of the kitchen).
- Heat Sources: Toaster (center counter), stove burner (right side counter).
- Hazards: Floor (dirty), sink (water drains edibility fast), ants near the bin area.
- Spreads: Jam jar on the counter near the stove. Butter dish near the toaster.
Recommended Route (A++)
- From the bread bin, waddle right along the counter toward the toaster. Stay on the counter surface.
- Climb the toaster lip using two-corner grip and drop into the slot.
- Toast both sides. Level complete.
Time target for A++: Under 60 seconds with 90%+ edibility.
Alternative Route
Walk past the toaster to the stove. Turn on the front-left burner by interacting with the knob. Climb onto the burner grate and toast. This route is slightly longer but useful for practicing stove-based toasting for later levels.
The Kitchen is the best level for practicing basic movement, wall climbing, and the SIF fling technique. Use Free Roam mode on this map to experiment with different routes without the pressure of edibility loss.
Tuesday: Lounge
Difficulty: ★★☆☆☆
The Lounge introduces vertical navigation. You start on a table and need to reach a heat source that is no longer conveniently next to you. The TV and a halogen lamp are your primary targets.
Layout
- Start: Coffee table in the center of the room.
- Heat Sources: Space heater (near furniture), ceiling lamp (hard to reach), shattered TV (must dislodge the bowling ball from the shelf to break the screen first).
- Hazards: Floor (carpet, dirty), TV if it falls on you, breakable objects.
- Spreads: Jam on the bookshelf. Magic Marmalade on a high shelf.
Recommended Route (A++)
- From the coffee table, SIF fling toward the couch armrest.
- Climb the couch arm to the back cushion.
- From the couch back, fling to the side table next to the space heater.
- Position yourself on the heater. Toast both sides.
Time target for A++: Under 90 seconds with 85%+ edibility.
Tips
- The space heater is the fastest and most reliable heat source in this level.
- Avoid the floor at all costs. The carpet looks cleaner than the Kitchen floor, but it drains edibility just as fast.
- The ceiling lamp is viable but requires dangerous vertical climbing with limited rest points.
- To use the TV as a heat source, you must first climb the shelving unit and push the bowling ball off the ledge. It shatters the TV screen, exposing the hot internal components. This method is slow but awards the "TV Dinner" achievement.
The TV only works as a heat source after it is broken by the bowling ball. You cannot toast on an intact TV. Pushing the bowling ball requires climbing high shelving, which drains your grip meter heavily.
Wednesday: Bedroom
Difficulty: ★★★☆☆
The Bedroom is where I Am Bread starts testing your climbing skills. The starting position is far from most heat sources, and the room has significant verticality with dressers, a bed frame, and shelving.
Layout
- Start: Nightstand next to the bed.
- Heat Sources: Iron on the ironing board (primary), hair straightener on the desk, wall lamp.
- Hazards: Floor, dirty laundry piles, water glass on the nightstand.
- Spreads: Butter on the dresser. Magic Marmalade on the top shelf of the bookcase.
Recommended Route (A++)
- From the nightstand, climb onto the bed headboard.
- Traverse the headboard toward the ironing board side of the room.
- Fling to the ironing board and position yourself on the iron.
- Toast both sides.
Time target for A++: Under 120 seconds with 80%+ edibility.
Alternative Route
The hair straightener on the desk is easy to reach and requires only precise edge-resting to toast. The wall lamp provides fast toasting but demands a difficult vertical climb with limited grip recharge points. The iron on the ironing board is the most commonly used source for A++ runs because it provides even, consistent toasting.
The water glass on the nightstand is a trap. If you knock it over, the spilled water creates a puddle that rapidly drains edibility. Move carefully around the nightstand and avoid bumping the glass.
Thursday: Bathroom
Difficulty: ★★★☆☆
The Bathroom has a compact layout with multiple heat sources close together, but water is everywhere. One wrong move and you are in a puddle, a sink, or the bathtub.
Layout
- Start: Inside the medicine cabinet (behind a closed door in some versions) or on the counter near the sink.
- Heat Sources: Radiator (wall-mounted), hair dryer (on the counter), heated towel rack.
- Hazards: Sink (water), bathtub (water), wet floor tiles, puddles.
- Spreads: Toothpaste (not a real spread, does nothing useful). Magic Marmalade in the cabinet.
Recommended Route (A++)
- From the cabinet or counter, fling yourself toward the wall.
- Wall-climb toward the radiator (usually mounted mid-wall near the bathtub).
- Traverse the wall, staying above floor level at all times.
- Land on the radiator and toast both sides.
Time target for A++: Under 100 seconds with 85%+ edibility.
Tips
- The hair dryer is tempting because it is right on the counter, but you need to activate it first and the toasting is slow and uneven.
- The radiator provides the fastest, most consistent toasting in this level.
- Turn on red switches/valves to activate heat sources if they are not already hot.
- Water is lethal to your edibility. A fall into the bathtub can drain 50%+ edibility in seconds. Plan routes that go over or around water, never through it.
The Bathroom floor is partially wet in many configurations. Even tiles that look dry may have thin water patches. Stay off the floor entirely if possible.
Friday: Garage
Difficulty: ★★★★☆
The Garage marks a significant difficulty spike. The room is large, cluttered, and the heat sources are harder to reach. Verticality increases with tool pegboards, shelving units, and a car that dominates the center of the space.
Layout
- Start: Workbench near the garage door.
- Heat Sources: Red lawnmower (activate the button on the top chassis), boiler in a far corner.
- Hazards: Floor (oil stains, dirt, sawdust), power tools, falling objects.
- Spreads: Grease (acts like butter, makes you slippery). Magic Marmalade on a high shelf.
Recommended Route (A++)
- From the workbench, climb the pegboard on the wall above.
- Traverse the pegboard to the shelving unit.
- From the shelving, fling toward the lawnmower.
- Land on top of the lawnmower and press the activation button on its chassis.
- Toast on the running lawnmower engine.
Time target for A++: Under 150 seconds with 75%+ edibility.
Tips
- The lawnmower is the primary heat source. Activating its top-mounted button causes unpredictable vehicular movement, so position yourself before pressing it.
- The boiler in the far corner is easier to use but requires a long, edibility-draining trek across the dirty garage floor.
- Grease on the workbench acts like butter. It makes you fast on flat surfaces but almost impossible to control on inclines.
- The Garage has more falling hazards than previous levels. Heavy objects on shelves can be knocked loose.
Climbing the pegboard is the safest way to gain height in the Garage. Pegs are evenly spaced and provide reliable grip points. Practice the pegboard climb in Free Roam before attempting an A++ run.
Saturday: Garden
Difficulty: ★★★★★
The Garden is widely considered the hardest level in I Am Bread. The outdoor environment has irregular surfaces, long distances between safe platforms, and fewer clean gripping surfaces. Wind and terrain make SIF flings unpredictable.
Layout
- Start: Picnic table in the back garden.
- Heat Sources: Barbecue grill (must strike a match to ignite the coals), car hood vents (car must be started first).
- Hazards: Grass (dirty, drains edibility), dirt, ants (more aggressive than indoors), garden hose (water), puddles, industrial fan (creates unpredictable wind physics).
- Spreads: Magic Marmalade on the garden shed shelf.
Recommended Route (A++)
- From the picnic table, SIF fling to the garden chair.
- From the chair, climb the fence or garden wall.
- Traverse the wall toward the barbecue area.
- Drop onto the barbecue grill. Activate it if needed.
- Toast both sides on the grill grate.
Time target for A++: Under 180 seconds with 70%+ edibility.
Tips
- The Garden has far fewer clean surfaces than any indoor level. Almost everything at ground level drains edibility.
- The barbecue is the most reliable heat source. Igniting it requires finding and striking a match first, then waiting for the coals to heat up. Reaching it requires creative routing over elevated surfaces (fences, chairs, garden walls, shed roof).
- The car can be started to use its hood vents for toasting, but reaching the ignition requires crossing dirty ground.
- Ants are more numerous here. They patrol certain paths and can appear on otherwise clean surfaces.
- The industrial fan creates wind that can push your bread off course mid-fling. Account for wind direction when planning SIF trajectories.
- Practice this level extensively in Free Roam before attempting a rated run. The irregular terrain makes SIF trajectories harder to predict.
The Garden is where most completionists hit a wall. The A++ rating here requires near-flawless execution. Expect to spend multiple hours perfecting your route. If you are struggling, focus on other levels first and come back with more movement experience.
Sunday: Petrol Station
Difficulty: ★★★★★
The Petrol Station is the final level and the ultimate test of everything you have learned. The layout is sprawling, the heat sources are far from the start, and the environment is packed with hazards.
Layout
- Start: Counter inside the petrol station shop.
- Heat Sources: Space heater (inside the shop back room), car engine (outside, exposed after an explosive environmental set piece).
- Hazards: Floor (extensively dirty), fuel spills, water, outdoor ground surfaces, explosive environmental hazards.
- Spreads: Magic Marmalade inside the shop, on a high shelf.
Recommended Route (A++)
- From the counter, navigate the shop shelving to gain height.
- Traverse the top of the shelving units toward the back room.
- Locate the space heater or hot food display.
- Toast on the available heat source.
Time target for A++: Under 200 seconds with 70%+ edibility.
Alternative Route
Some players prefer to exit the shop entirely and reach the car outside. This involves navigating through the shop door, crossing the forecourt (which is almost entirely dirty ground), and reaching the car. The car engine provides fast, even toasting but the journey to it is extremely risky for edibility.
Tips
- The Petrol Station is the longest level and has the most routing options. Experiment with different paths in Free Roam.
- The inside route (shop shelving → back room → space heater) is generally safer than going outside.
- Fuel spills on the ground are especially hazardous. They drain edibility faster than normal dirty floors.
- This is the level where mastering the SIF fling pays off the most. Long distances between safe surfaces demand confident, accurate flings.
If you have already completed the Garage and Garden with A++ ratings, the Petrol Station is a similar challenge with different terrain. Apply the same principles: stay high, plan your route, and never touch the ground unless absolutely necessary.
General A++ Strategy
Across all seven levels, the strategy for A++ ratings follows the same principles:
- Route knowledge. Know exactly where you are going before you start. Memorize the path in Free Roam.
- Stay off the floor. Every second on the floor costs edibility. Find elevated routes that connect clean surfaces.
- Use SIF flings. Speed matters for the Time score. SIF flings cover distance far faster than waddling.
- Toast both sides. Flip your bread on the heat source. One-sided toasting lowers your Toastiness score.
- Skip spreads for A++ runs. Spreads slow you down or make you hard to control. Use them for specific achievement runs, not for A++ attempts.
- Do not use Magic Marmalade for A++. It prevents edibility loss but you do not need it if your route avoids dirty surfaces. Save it for achievement cleanup.