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Story Level Walkthroughs

Tactical Quick Answer

Story Mode has seven levels, each in a different room of Bob Murton's house, running Kitchen, Lounge, Bedroom, Bathroom, Garage, Garden, then Petrol Station. Your objective is always the same: reach a heat source and toast yourself while keeping as much edibility as you can. Difficulty climbs across the set, with longer routes, fewer safe surfaces, and more complex layouts as you go.

Story Mode is the heart of I Am Bread. Its seven levels run in a fixed order through Bob Murton's house: Kitchen, Lounge, Bedroom, Bathroom, Garage, Garden, and Petrol Station. Your objective is always the same: reach a heat source and toast yourself while keeping as much edibility as possible.

info

The levels are numbered 1 through 7 in game and never named for days of the week. The idea that Monday is the Kitchen and Sunday the Petrol Station comes from an uncited description of the mode as thematically built around a week, and no source attaches a specific weekday to a specific room.

tip

Using more than one heat source in a single run unlocks "Picky Eater". Levels differ in how many heat sources they actually offer, so plan this on a room where two are documented, such as the Bathroom with its hair dryer and wall radiator, or the Lounge with its heater and the TV.

Grading Recapโ€‹

Your grade is based on four factors, with A++ at the top.

FactorHow to Maximize
TimeCover distance quickly and minimize hesitation.
EdibilityNever touch the floor. Plan routes over clean surfaces only.
Toast QualityToast both sides evenly. Stay on the heat source until fully golden.
DeliciousnessA separate score influenced by what you pick up on the way.

An A++ needs near-perfection across all of them. Note that Bossa rebalanced this system during development, shifting weight away from pure speed and toward edibility and deliciousness, so time counts for less now than it originally did. No per-level numeric thresholds have ever been published.

Level 1: Kitchenโ€‹

Difficulty: โ˜…โ˜†โ˜†โ˜†โ˜†

The Kitchen is the gentlest introduction the game offers. You start on the counter next to the bread bin, and the toaster is a short waddle away on the same surface.

Layoutโ€‹

  • Start: Countertop near the bread bin (left side of the kitchen).
  • Heat Sources: Toaster (center counter), stove burner (right side counter).
  • Hazards: Floor (dirty), sink (water drains edibility fast), ants near the bin area.
  • Spreads: Jam jar on the counter near the stove. Butter dish near the toaster.
  1. From the bread bin, waddle right along the counter toward the toaster. Stay on the counter surface.
  2. Climb the toaster lip using two-corner grip and drop into the slot.
  3. Toast both sides. Level complete.

Alternative Routeโ€‹

Walk past the toaster to the stove. Turn on the front-left burner by interacting with the knob. Climb onto the burner grate and toast. This route is slightly longer but useful for practicing stove-based toasting for later levels.

tip

The Kitchen is the best level for practicing basic movement, wall climbing, flinging, and the SIF glitch. Use Free Roam mode on this map to experiment with different routes without the pressure of edibility loss.


Level 2: Loungeโ€‹

Difficulty: โ˜…โ˜…โ˜†โ˜†โ˜†

The Lounge introduces vertical navigation. You start on a table and need to reach a heat source that is no longer conveniently next to you.

Layoutโ€‹

  • Start: Coffee table in the center of the room.
  • Heat Sources: The space heater, and the TV once you drop the bowling ball from the shelf onto the screen. No source documents a ceiling lamp here.
  • Hazards: Floor (carpet, dirty), TV if it falls on you, breakable objects.
  • Spreads: Magic Marmalade appears in a pot on the coffee table, and only after you have failed the level twice.
  1. From the coffee table, fling toward the couch armrest.
  2. Climb the couch arm to the back cushion.
  3. From the couch back, fling to the side table next to the space heater.
  4. Position yourself on the heater. Toast both sides.

Tipsโ€‹

  • The space heater is the fastest and most reliable heat source in this level.
  • Avoid the floor at all costs. The carpet looks cleaner than the Kitchen floor, but it drains edibility just as fast.
  • To use the TV, climb the shelving and drop the bowling ball onto the screen. This also unlocks "TV Dinner", so it is worth one dedicated run even though the heater is faster.
warning

The TV only works as a heat source after it is broken by the bowling ball. You cannot toast on an intact TV. Pushing the bowling ball requires climbing high shelving, which drains your grip meter heavily.


Level 3: Bedroomโ€‹

Difficulty: โ˜…โ˜…โ˜…โ˜†โ˜†

The Bedroom is where I Am Bread starts testing your climbing skills. The starting position is far from most heat sources, and the room has significant verticality with dressers, a bed frame, and shelving.

Layoutโ€‹

  • Start: Nightstand next to the bed.
  • Heat Source: The iron on the ironing board. Players sometimes mention a hair straightener and a wall lamp in this room, but the iron is the only documented heat source here.
  • Hazards: Floor, dirty laundry piles, water glass on the nightstand.
  • Spreads: A jam jar sits on a high shelf.
  1. From the nightstand, climb onto the bed headboard.
  2. Traverse the headboard toward the ironing board side of the room.
  3. Fling to the ironing board and position yourself on the iron.
  4. Toast both sides.

Alternative Routeโ€‹

The iron is the only documented heat source, so every route in this room ends at the ironing board. The Bedroom is widely considered one of the game's hardest rooms, not a gentle step up, so treat its position in the order as no signal of its difficulty.

tip

The water glass on the nightstand is a trap. If you knock it over, the spilled water creates a puddle that rapidly drains edibility. Move carefully around the nightstand and avoid bumping the glass.


Level 4: Bathroomโ€‹

Difficulty: โ˜…โ˜…โ˜…โ˜†โ˜†

The Bathroom has a compact layout with multiple heat sources close together, but water is everywhere. One wrong move and you are in a puddle, a sink, or the bathtub.

Layoutโ€‹

  • Start: Inside the medicine cabinet (behind a closed door in some versions) or on the counter near the sink.
  • Heat Sources: The wall radiator and the hair dryer. Both are documented, which makes this the most reliable room for the "Picky Eater" two-source achievement. Players sometimes bring up a heated towel rack, but the radiator and the hair dryer are the room's only two heat sources.
  • Hazards: Sink (water), bathtub (water), wet floor tiles, puddles.
  • Spreads: Magic Marmalade, once you have failed the level twice.
  1. From the cabinet or counter, fling yourself toward the wall.
  2. Wall-climb toward the radiator (usually mounted mid-wall near the bathtub).
  3. Traverse the wall, staying above floor level at all times.
  4. Land on the radiator and toast both sides.

Tipsโ€‹

  • The hair dryer is tempting because it is right on the counter, but you need to activate it first and the toasting is slow and uneven.
  • The radiator provides the fastest, most consistent toasting in this level.
  • Turn on red switches/valves to activate heat sources if they are not already hot.
  • Water is lethal to your edibility. A fall into the bathtub can drain 50%+ edibility in seconds. Plan routes that go over or around water, never through it.
warning

The Bathroom floor is partially wet in many configurations. Even tiles that look dry may have thin water patches. Stay off the floor entirely if possible.


Level 5: Garageโ€‹

Difficulty: โ˜…โ˜…โ˜…โ˜…โ˜†

The Garage marks a significant difficulty spike. The room is large, cluttered, and the heat sources are harder to reach. Verticality increases with tool pegboards, shelving units, and a car that dominates the center of the space.

Layoutโ€‹

  • Start: Workbench area.
  • Heat Source: The lawnmower, found on the far right side of the room. Press its button to start it, which also unlocks "Party's Over!".
  • Also here: The chainsaw, which unlocks "Grooovy!" when started. No source documents a boiler in this room, so do not go looking for one.
  • Hazards: Floor, power tools, falling objects.
  1. From the workbench, climb the pegboard on the wall above.
  2. Traverse the pegboard to the shelving unit.
  3. From the shelving, fling toward the lawnmower on the far right.
  4. Land on it and press its button to start it.
  5. Toast on the running engine.

Tipsโ€‹

  • The lawnmower is the heat source. Starting it sets the machine moving, so get yourself positioned before you press the button.
  • Grab "Grooovy!" from the chainsaw on the same run, since you are already in the room.
  • The Garage has more falling hazards than previous levels. Heavy objects on shelves can be knocked loose.
tip

Climbing the pegboard is the safest way to gain height in the Garage. Pegs are evenly spaced and provide reliable grip points. Practice the pegboard climb in Free Roam before attempting an A++ run.


Level 6: Gardenโ€‹

Difficulty: โ˜…โ˜…โ˜…โ˜…โ˜…

The Garden is widely considered the hardest level in I Am Bread. The outdoor environment has irregular surfaces, long distances between safe platforms, and fewer clean gripping surfaces. Wind and terrain make flights unpredictable.

Layoutโ€‹

  • Start: Outdoors in the back garden.
  • Heat Source: The barbecue grill, lit by carrying a match to it.
  • Also here: The car, whose ignition key unlocks "Joy Rye-der". This is the level with the car, not the Garage.
  • Hazards: Grass and dirt, ants, water from the hose and puddles.
  1. From the picnic table, fling to the garden chair.
  2. From the chair, climb the fence or garden wall.
  3. Traverse the wall toward the barbecue area.
  4. Drop onto the barbecue grill. Activate it if needed.
  5. Toast both sides on the grill grate.

Tipsโ€‹

  • The Garden has far fewer clean surfaces than any indoor level. Almost everything at ground level drains edibility.
  • The barbecue is the most reliable heat source. Igniting it requires finding and striking a match first, then waiting for the coals to heat up. Reaching it requires creative routing over elevated surfaces (fences, chairs, garden walls, shed roof).
  • The car can be started to use its hood vents for toasting, but reaching the ignition requires crossing dirty ground.
  • Ants are more numerous here. They patrol certain paths and can appear on otherwise clean surfaces.
  • The industrial fan creates wind that can push your bread off course mid-fling. Account for wind direction when planning SIF trajectories.
  • Practice this level extensively in Free Roam before attempting a rated run. The irregular terrain makes SIF trajectories harder to predict.
danger

The Garden is where most completionists hit a wall. The A++ rating here requires near-flawless execution. Expect to spend multiple hours perfecting your route. If you are struggling, focus on other levels first and come back with more movement experience.


Level 7: Petrol Stationโ€‹

Difficulty: โ˜…โ˜…โ˜…โ˜…โ˜…

The Petrol Station is the final level and the ultimate test of everything you have learned. The layout is sprawling, the heat sources are far from the start, and the environment is packed with hazards.

Layoutโ€‹

  • Start: Inside the petrol station shop.
  • Heat Source: A lighter and a propane tank. Igniting the tank triggers an automatic toasting sequence, and that sequence ends the level.
  • Hazards: Floor, fuel spills, water, outdoor ground surfaces.
  • Also here: The Garbage Truck, which you climb for "Shadough of the Colossus".
  1. From the start, use the shop shelving to gain height and keep off the floor.
  2. Work toward the lighter, then carry it to the propane tank.
  3. Ignite the tank. The toasting sequence plays out on its own.
warning

Players widely describe this level as having a space heater and a post-explosion car engine as separate heat sources, but neither exists here. The documented route is the lighter and the propane tank, and the toasting is automatic once it goes off.

Tipsโ€‹

  • The Petrol Station is sprawling and has the most routing options. Experiment in Free Roam.
  • Fuel spills are worse than ordinary dirty floor.
  • This is the level where SIF pays off most. Long distances between safe surfaces demand confident, accurate flights.

General A++ Strategyโ€‹

Across all seven levels, the strategy for A++ ratings follows the same principles:

  1. Route knowledge. Know exactly where you are going before you start. Memorize the path in Free Roam.
  2. Stay off the floor. Every second on the floor costs edibility. Find elevated routes that connect clean surfaces.
  3. Move fast. Flinging and the SIF glitch both cover distance far faster than waddling.
  4. Toast both sides. Flip your bread on the heat source. One-sided toasting lowers your Toastiness score.
  5. Skip spreads for A++ runs. Spreads slow you down or make you hard to control. Use them for specific achievement runs, not for A++ attempts.
  6. Do not use Magic Marmalade for A++. It prevents edibility loss but you do not need it if your route avoids dirty surfaces. Save it for achievement cleanup.

Frequently Asked Questionsโ€‹

What is the hardest level in I Am Bread?

The Garden is widely considered the hardest, with irregular outdoor surfaces, long distances between safe platforms, and ants. Worth noting that the Bedroom is widely considered brutally hard too, so the difficulty curve is not a clean climb from first room to last.

How do I get an A++ rating on a Story level?

Your grade combines Time, Edibility, Toast Quality, and Deliciousness. Memorize your route in Free Roam, stay off the floor, cover distance quickly by flinging or using the SIF glitch, and toast both sides evenly before the level ends.

How do I use the TV as a heat source in the Lounge?

The TV only works after it is broken. Climb the shelving unit and push the bowling ball off the ledge so it shatters the screen and exposes the hot internal components. The route is slow, but it also awards the TV Dinner achievement.

Where are the heat sources in each Story level?

The Kitchen has the toaster and a stove burner, the Lounge has a space heater plus the TV once you break it with the bowling ball, and the Bedroom has the iron on the ironing board. The Bathroom has a wall radiator and a hair dryer, the Garage has the lawnmower, the Garden has a barbecue grill you light with a match, and the Petrol Station has a lighter and a propane tank that triggers an automatic toasting sequence. Levels vary in how many sources they offer, so the common claim that every room has at least two does not hold.

Should I use Magic Marmalade on an A++ run?

Skip it. It prevents edibility loss, but you do not need it once your route avoids dirty surfaces. Save it for achievement cleanup runs instead.