Biomes and The Holy Mountain
Your main objective is to descend through the mountain. Between each biome, you enter the Holy Mountain, a sanctuary where you can heal, buy spells, and edit your wands.
Navigating the Holy Mountain
The Holy Mountain provides several critical services:
- Full Heal and Spell Refresh: These are pickups located in the center. Use them to restore your health and refill limited-use spells.
- Wand Editing: While inside the Holy Mountain, you can freely drag and drop spells between your wands and inventory. Use this time to experiment and build better combos.
- Shop: You can spend the gold you collected on new wands or individual spells.
- Perks: Choose one of three random perks before leaving. Perks provide permanent passive benefits, like immunity to fire or extra health.
Do Not Anger the Gods
The Holy Mountain is constructed from extremely durable brickwork. However, it can be destroyed by certain powerful spells, like Black Holes or Luminous Drills, or by the acid left behind by specific enemies.
If the brickwork is damaged too much, you will see a message: "You have angered the gods."
This spawns a powerful skeletal guardian named Stevari (affectionately called "Steve"). He is highly aggressive and features a deflective front-facing shield.
If you kill three separate Stevari units across a run, the system permanently upgrades the threat. The message "The gods are enraged" appears, and all future unvisited Holy Mountains will spawn Skoude ("Scott"). Skoude has dual-layered shielding, a matter-eating field, and is immune to kinetic impacts.
Defeating Stevari
A common early-game strategy to defeat Stevari without a strong wand is the Statue Kick. Hide behind the pacifist statues in the Holy Mountain, wait for Stevari to approach, and kick the statue into him. The kinetic damage completely bypasses his shield and executes him instantly.
Escaping Without Escalation
You can escape the Holy Mountain to preserve your ability to edit wands everywhere. The trigger to collapse the Holy Mountain (and lose editing privileges) is tied to the physical boundary-box near the exit. By using spells like Teleport Bolt or Long Distance Cast, you can bypass the physical trigger zone entirely, leaving the exit open for your return.
Be careful when using chaotic or explosive spells near the Holy Mountain exit. Collapsing the exit prevents you from returning to edit wands.