Patch History and Engine Updates
Noita is more stable than most roguelites, with only three content updates since it left Early Access in October 2020: Sauna in November 2020, Epilogue in March 2021, and Epilogue 2 in April 2024. The Feast Update people often place late is actually an Early Access update from April 2020, and it brought the Satiation system and not Void Liquid, which arrived in October 2019. Epilogue 2 is the one that genuinely changed how you play, by making materials react inside a held flask.
Noita's update history gets misremembered often, usually by placing the Feast Update after Epilogue and by crediting 1.0 with things that shipped during Early Access. This timeline is ordered correctly and dated from Nolla Games' own release notes.
The short version: the game is unusually stable, and it has been content-frozen since April 2024.
Early Access (September 2019 to October 2020)β
Noita spent just over a year in Early Access as a run of numbered updates. Three of them still matter for how the game plays today.
October 11, 2019: Update #4β
Nolla's public note for this one reads only "The gods have less reasons to be angry", which is their usual way of hiding spoilers. Behind it sat the Worm Crystal, placed in a new cavity in every Holy Mountain, where it passively repels worms from a large radius. Before it existed, tunneling worms would routinely smash the brickwork on their own, anger the gods and spawn Stevari with no player input at all. Update #5 later made the crystals more effective.
The same update added Void Liquid, one of its "three new alchemical curiosities", plus 11 new spells and the Great Treasure Chest.
November 28, 2019: Update #7β
Added Nightmare mode and a main menu.
April 28, 2020: Update #11, The Feast Updateβ
The eating and drinking rework, and the origin of the Satiation system shown by the stomach icon. Going above 100% gives Clumsy Movement, above 150% Choking Damage, and at 200% you explode. It also reworked KolmisilmΓ€, added 8 spells, and introduced the Unlimited Spells, Always Cast and No More Shuffle perks.
Also in Early Access: the Snowy Update (Dec 19, 2019), a Temple of the Art layout and visual overhaul (Jan 24, 2020), the Steam Workshop Update (Feb 24, 2020), and the Reset Update (Jun 24, 2020).
The 1.0 Release (October 15, 2020)β
The game formally exited Early Access. What 1.0 actually added was Daily Practice Run, Twitch integration, biome modifiers, simulated temperature in some biomes, 15 or more music tracks, and an options overhaul.
Two things it did not do, despite being widely credited with both. It did not introduce the Temple of the Art, which already existed and had been overhauled nine months earlier in January 2020. 1.0 gave it new music, ambience and a background. And it did not establish the vertical biome progression, which was in place through Early Access, with the final boss already being bug-fixed in November 2019.
The Sauna Update (November 24, 2020)β
A full post-1.0 content update: a new well-hidden biome, the Sauna building, further Temple of the Art changes, 5 enemies, 7 perks and 15 spells.
The Epilogue Update (March 30, 2021)β
Billed by Nolla as the last major update, and 319 change entries deep.
- Around 35 named new spells plus whimsical, absurd and modifier sets.
- 15 new perks, with 4 removed: Low Gravity, High Gravity, Extra Potion Capacity and Worm Detractor.
- 13 or more new enemies and 4 new hidden areas.
- The Powder Pouch, gamepad rebinding and stream events.
It did not stabilize Parallel Worlds. The only parallel-world entry in the notes is a modding function, and the long-run memory stability fix actually landed in Epilogue 2.
The Epilogue 2 Update (April 8, 2024)β
Nolla broke their own "last major update" promise once.
- 3 new bossfights, 6 new enemies, around 25 new spells, a new small biome and new rare materials.
- Potion reactions. Before this, materials in a flask did not react with each other. Epilogue 2 made them react inside the container, and inside Powder Pouches too. This is the single biggest change to how alchemy is played.
- A Utility box, a new secret quest, and the fix for "longer runs should be more stable".
- It broke old saves, so Nolla created the
update_20240214beta branch for players mid-run.
It did not add hard-coded Fungal Shift exclusions. Every fungal shift entry in the notes is a bugfix, and the wiki still warns that shifting Teleportatium deactivates all Holy Mountain portals, which is exactly the near-softlock such exclusions would have prevented. There is also no such thing as a "Wand Vacuum" in the base game.
Current Statusβ
Noita is content-frozen. The last patch of any kind was January 25, 2025, and it was a single modding line raising the entity tag count. The live build has not changed since. Before that, the 37 months between Epilogue and Epilogue 2 contained only bugfixes.
That makes the usual warning about stale guides weaker than it sounds. Since 1.0 there have been exactly three content updates: Sauna, Epilogue and Epilogue 2. Noita is unusually stable for a roguelite. The genuine exception is alchemy, where Epilogue 2's in-container potion reactions really did change practice, and perk advice written before March 2021 may reference four perks that no longer exist.
Frequently Asked Questionsβ
What did the Epilogue 2 update change in Noita?
The April 8, 2024 update added potion reactions, so materials finally react with each other inside a held flask or a Powder Pouch. It also brought 3 bossfights, 6 enemies, around 25 spells, a new small biome and a fix making long runs more stable. It did not add Fungal Shift exclusions, and there is no such thing as a Wand Vacuum in the base game.
Why is there a Worm Crystal in every Holy Mountain?
Update #4 on October 11, 2019 added it, in a cavity built for it, and it passively repels worms from a large radius. Before that, tunneling worms would smash the brickwork on their own, anger the gods and spawn Stevari with no player input. Update #5 later made the crystals more effective.
When did Noita leave Early Access?
October 15, 2020. What 1.0 actually added was Daily Practice Run, Twitch integration, biome modifiers and simulated temperature. It did not add the Temple of the Art, which already existed and had been overhauled that January.
Could you always mix materials inside a flask in Noita?
No, and this is the one genuinely large change in the game's history. Before Epilogue 2 in April 2024, materials sharing a flask simply did not react with each other. Now they do, inside flasks and Powder Pouches alike.
What is Void Liquid in Noita?
The densest material in the game at 14.5, which drills down through the world under its own weight and converts fungus or toxic sludge into more of itself on contact. It arrived in Update #4 on October 11, 2019, not in the Feast Update, which is six and a half months later.
What to Read Nextβ
- Endgame and Parallel Worlds. Endgame content added across these updates.
- Wand Crafting Basics. Wand behavior that shifted between versions.
- Getting Started. The current-version basics, patch context aside.