Combat and Bosses
Palworld combat rewards active play, so learn the elemental chart, use the dash that replaces your dodge while attacking or aiming, and recall Pals right before big hits to get them off the field. Nine Tower Bosses run from Zoe and Grizzbolt at Level 10 up to Zenara and Astralym at Level 80, and Astralym is typeless. Raid encounters change elemental affinity mid-fight, so carry at least two elemental counters in your active party.
Combat in Palworld requires active participation. You cannot rely entirely on your Pals to win fights. Mastering your own weapons, understanding elemental weaknesses, and learning boss patterns are crucial for survival.
One v1.0 change worth knowing precisely: the dodge became a dash, but only while you are attacking or aiming. Outside those states you still perform the traditional roll. You can attack during the dash and reloading is not interrupted by dodging.
Elemental Weaknessesโ
Every Pal belongs to one or two elemental types. Elements follow a strict rock-paper-scissors structure. Hitting a Pal with an element it is weak against deals massive bonus damage.
| Attacking Element | Strong Against | Weak Against |
|---|---|---|
| Fire | Grass, Ice | Water |
| Water | Fire | Electric |
| Electric | Water | Ground |
| Ground | Electric | Grass |
| Grass | Ground | Fire |
| Ice | Dragon | Fire |
| Dragon | Dark | Ice |
| Dark | Neutral | Dragon |
| Neutral | None | Dark |
Memorize this chart before challenging difficult areas. Bring a Fire type Pal when exploring the snowy mountains. Bring a Ground type Pal when facing Electric type Tower Bosses.
Some Pals have dual elemental typing. When an attack hits one weakness but is resisted by the other type, damage normalizes to 1x, and that case comes up constantly in raids.
The 4x case is defined in the game's tables but cannot currently occur. Fire is the only element strong against two others, Grass and Ice, and no Grass/Ice Pal exists to be hit by it.
Player Weapons and Armorโ
Craft better weapons as you level up. A Wooden Club is fine for the first hour, but you need a Crossbow or Handgun for serious combat. Firearms deal significant damage but require crafted ammunition. Assign Pals with the Handiwork trait to produce bullets continuously.
Upgrade your armor constantly. Crafting a Metal Armor set drastically increases your survivability. Craft heat resistant armor before exploring the volcano, and cold resistant armor before exploring the frozen north.
At the top of the armor tree, v1.0.3 adjusted the work amount required to craft the Ancient Armor series.
Challenging Tower Bossesโ
Tower Bosses represent the ultimate combat challenges in Palworld. These Syndicate leaders ride powerful, corrupted Pals and have massive health pools.
The first boss, Zoe and Grizzbolt, serves as an introduction to these encounters. Grizzbolt is an Electric type. Bring Ground type Pals to exploit its weakness. Hide behind the stone pillars in the arena to block Grizzbolt's laser attacks.
Shoot the boss while your Pal distracts it. Recalling your Pal right before a devastating attack is a genuinely useful habit, since a Pal in its sphere is off the field and cannot be hit. Treat that as removing it from danger and never as an invulnerability window, which no source documents. Throw it back out immediately after the attack finishes.
The full Tower Boss roster, all nine:
| Boss | Pal | Level | Tower and Location |
|---|---|---|---|
| Zoe | Grizzbolt | 10 | Rayne Syndicate Tower, Windswept Hills (111, -431) |
| Lily | Lyleen | 20 | Free Pal Alliance Tower, Crescent Moon Shore (37, -312) |
| Axel | Orserk | 30 | Eternal Pyre Tower, Mount Obsidian (-588, -518) |
| Marcus | Faleris | 40 | PIDF Tower, Desiccated Desert (556, 336) |
| Victor | Shadowbeak | 50 | PAL Genetic Research Unit Tower, Astral Mountains (-149, 447) |
| Saya | Selyne | 55 | Moonflower Tower, Sakurajima (-597, 206) |
| Bjorn | Bastigor | 60 | Feybreak Tower (-1294, -1669) |
| Auri | Shaolong | 68 | Azure Covenant Tower, The Azure Tapestry, Sunreach (-419, -1431) |
| Zenara | Astralym | 80 | Sealed Sanctum, World Tree |
Three corrections to the version of this list that circulates. The final handler is Zenara, not Zanara. Lily and Lyleen moved to Crescent Moon Shore in v1.0 and are no longer in the Frostbound Mountains. And the last arena is the Sealed Sanctum.
Every tower has a Hard mode between Level 72 and 80, except Zenara's, whose Hard variant "Blightstar Calamity" is Level 100 with 6,237,000 HP.
Access gates. Bjorn only requires unlocking the Feybreak area. Bounty Tokens are an unrelated collectible that drops from Alpha Pals on first kill and grants elemental damage buffs, and they gate nothing. The tower that does have an extra gate in this tier is Auri's, which needs six Defense Modules disabled first, and you have to beat Bjorn to reach it.
Multiplayer stability. v1.0.2 fixed the Tower Boss "Victor & Shadowbeak" disappearing after it used a teleportation attack during battle. A follow-up build the next day, v1.0.2.101103, fixed an infinite loading screen that could occur in some cases after you defeat the World Tree boss.
Accessing Zenara & Astralymโ
Two things are firmly established. You must complete the Panthalus questline, and the final door requires the Key Spheres carried by the previous Tower Bosses, which the game confirms directly through Bjorn owning the "Key Sphere of Wrath".
Astralym is genuinely typeless, a Pal with no element at all, so bring your highest raw damage Pals and forget the elemental chart for this one.
Two widely repeated requirements are not documented anywhere and should not be planned around. Nothing says you need Panthalus in your active party to disable a barrier: it is a Level 70 overworld boss at the Deserted Islet gated behind its own main mission. And while three Level 78 sub-bosses do exist, only two of them are in the roots, since Highly Modified Grizzbolt is in the Forbidden Laboratory, and no source presents them as a gate.
Leveling Underleveled Palsโ
Tower bosses can be rematched for experience, and that is worth doing. But there is no experience rubber-banding or level catch-up mechanic in Palworld, and nothing will take a Level 1 Pal to Level 45 in one fight. Note also that v1.0 cut the tower fight timer from 10 minutes to 5.
The actual fast-experience method in v1.0 is the Moonflower village near the Moonflower Tower on Sakurajima, cleared with an area attack such as Jetragon's Meteorain and repeated on a roughly 30 second respawn.
Multi-Phase Raid Encountersโ
Post-launch raid bosses feature hard-coded phase transitions that punish players who rely on a single elemental team. The most dangerous example is Blazamut Ryu.
The transition happens when Blazamut Ryu drops to 50,000 HP out of roughly 520,000, not at 1 HP. At that point it becomes temporarily immortal, recovers around 150,000 HP, and shifts from Dragon/Fire to Electric. Water Pals that dominated phase one are now in trouble, so recall them and deploy Ground types like Anubis, Knocklem or Digtoise.
Do not bring a mono-element team to any Ultra Raid. Always carry at least two elemental counters in your active party.
Stronghold Bosses (Attack Chopper)โ
The Syndicate Secret Weapon Attack Chopper spawns on the Rayne Syndicate oil rigs when you loot the main chest. It is Level 80, and its health is 4,900 to 6,100, not the million-plus figure that gets quoted. What makes it dangerous is relentless ranged fire, not a huge health pool.
Cover is one Blue Storage Container near the chest, not a scattering of trailers, and it does block all of the chopper's attacks. Peek out, fire, and duck back.
On weapons, the usual advice is inverted. The Rocket Launcher is the primary pick for its single-hit damage, and the Guided Missile Launcher is the substitute if you struggle to lead your shots.
Frequently Asked Questionsโ
What is Fire weak to in Palworld?
Fire is weak against Water. Fire itself hits Grass and Ice types for bonus damage, which makes it the go-to element for the snowy mountains.
How many Tower Bosses are in Palworld?
Nine, from Zoe and Grizzbolt at Level 10 in the Windswept Hills to Zenara and Astralym at Level 80 in the Sealed Sanctum at the World Tree. Note the spelling Zenara, and that Lily and Lyleen moved to Crescent Moon Shore in v1.0.
How do you unlock the final boss in Palworld?
Complete the Panthalus questline, then open the final door with the Key Spheres from the previous Tower Bosses. You do not need Panthalus in your active party, and the three Level 78 sub-bosses are not documented as a gate. Astralym is completely typeless, so bring raw damage.
What is the fastest way to level up underleveled Pals?
Farm the Moonflower village near the Moonflower Tower on Sakurajima with an area attack like Jetragon's Meteorain, on a roughly 30 second respawn. There is no experience rubber-banding in Palworld, so nothing takes a Level 1 Pal to Level 45 in one fight, and tower fights are capped at 5 minutes since v1.0.
How do you beat the Attack Chopper in Palworld?
Use the Blue Storage Container near the chest as cover, which blocks all of its attacks, then peek out and fire. Lead with the Rocket Launcher for single-hit damage and switch to the Guided Missile Launcher only if you struggle to lead shots. Its health is around 5,000, not the million often quoted, and it is Level 80.
See Raid Bosses for detailed strategies on every summoned raid encounter. See Technology and Progression for tips on unlocking better gear before facing the final bosses.
What to Read Nextโ
- Raid Bosses. Multi-phase raids past the Tower Boss tier.
- Breeding and Passives. Combat passives that change fights.
- Technology and Progression. Weapon and armor schematics.
- Legendary Pals. Legendary mounts and combat partners.
- Tips and Tricks. The elemental multiplier that cannot happen, and boss health corrections.