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Boss Guide (Patapon 2)

Patapon 2 has 10 major boss encounters in the story campaign plus additional Patagate variants. Several bosses return from Patapon 1 with updated movesets. Others are completely new. The Hero unit changes how you approach each fight since Hero Mode abilities can counter specific boss patterns that regular units cannot handle.

General Boss Tips (Patapon 2)

  • Hero Mode is your biggest advantage. Use it. Tatepon Energy Field blocks attacks that would otherwise wipe your army. Robopon Iron Storm shreds boss health bars. Pick the right Hero class before each fight.
  • Stagger still works. The boss stagger system from Patapon 1 carries over. Low-damage weapons plus high-Concuss-ratio Rarepons (Menyokki with 200% Concuss bonus) maximize material drops.
  • Patagate bosses are harder variants. If you cannot beat a story boss consistently, practice on its story version before attempting the Patagate version.
  • Jump command (DON-DON-DON-DON). Patapon 2's new Jump command dodges ground-based attacks. Use it against stomps, shockwaves, and ground slams instead of relying only on Defend.
  • Boss health scales linearly. Every boss follows the formula: Level 1 Base HP + (HP Per Level x (Current Level - 1)). Higher-level bosses gain no new attack animations or altered patterns. Timing windows and elemental weaknesses remain constant regardless of level.
warning

Remaster 60fps Bug: Damage-over-time effects and lingering hitboxes process damage on every rendered frame. At 60fps, fire breath and sustained attacks deal damage twice as fast as they did on the PSP. The Defend command frequently fails to mitigate this rapid damage application. Use Retreat against sustained fire and laser attacks. Tatepon Hero Mode (Energy Field) is the most reliable counter.

Boss HP Scaling Table

BossLevel 1 Base HPHP Per Level
Dodonga (P2)7,200 (Level 1: 1,200)+1,200
Majidonga20,000+4,000
Kacchindonga80,000+16,000
Zaknel (P2)30,000+3,000
Dokaknel45,000+4,500
Gaeen20,000+2,000
Dogaeen26,000+2,600
Manboth36,000+3,600
Kanogias35,000+3,500
Dettankarmen120,000+24,000

Egg forms share the same HP pool as standard forms.

Dodonga (P2)

Type: Fire Dragon | Difficulty: ★☆☆☆☆

Returns from Patapon 1. Same creature, slightly adjusted attack timing.

Attack patterns: Fire breath (Defend), forward charge (Retreat). Identical to the P1 version but with narrower timing windows.

Hero recommendation: Yaripon (Iron Fist) for fast kills, Tatepon (Energy Field) for safety.

Recommended army: Tatepon + Yaripon + Yumipon

Mochichichi

Type: Giant Bird | Difficulty: ★★☆☆☆

A massive bird that attacks with wind gusts and diving strikes.

Attack patterns:

  • Wind gust. Mochichichi flaps its wings, creating a forward wind blast. Pushes your army back and deals moderate damage. Defend to resist.
  • Dive strike. Flies up and dive-bombs your army. High damage in a small area. Retreat when it launches upward.
  • Feather barrage. Shakes its body to fire feathers in an arc. Moderate damage, wide spread.

Strategy: Toripon units are immune to the wind gust since they are airborne. Toripon Hero Mode (Sky Terror) also lets you counter-attack during Mochichichi's recovery after a dive.

Hero recommendation: Toripon (Sky Terror) for air-to-air dominance.

Recommended army: Tatepon + Toripon + Yumipon

Centura

Type: Giant Spider | Difficulty: ★★☆☆☆

A spider that pins your units in webs and attacks trapped targets.

Attack patterns:

  • Web shot. Fires a web projectile that immobilizes hit units for several seconds. Trapped units cannot attack or dodge.
  • Pounce. Leaps onto a trapped unit and deals heavy damage. Very high single-target damage.
  • Web field. Drops webs on the ground that slow your army's movement.

Strategy: Attack trapped units with your own commands to break the web. Do not let a trapped Patapon sit idle, or Centura will pounce on it. Mahopon can cure the web status effect with its support ability.

Hero recommendation: Robopon (Iron Storm) to burn through Centura's HP before it traps too many units.

Recommended army: Tatepon + Robopon + Mahopon

Manboth

Type: Mammoth | Difficulty: ★★★☆☆

A mammoth-like boss with the highest HP pool you have encountered so far.

Attack patterns:

  • Trunk slam. Slams its trunk on the ground. High damage, moderate AoE.
  • Charge. Runs forward, hitting everything in its path. Retreat early. The wind-up is a lowered head and stomping feet.
  • Stomp. Raises a foot and slams it down. Use Jump (DON-DON-DON-DON) to dodge the shockwave.
  • Ice breath. Breathes ice in a cone. Freezes hit units. Defend reduces freeze duration.

Strategy: This is a DPS race. Manboth's attacks get faster and more frequent as the fight drags on. Use Charge into Attack during every safe window. Robopon Hero Mode or Kibapon Destroyer help end the fight before it escalates.

Hero recommendation: Kibapon (The Destroyer) or Robopon (Iron Storm) for maximum damage output.

Recommended army: Tatepon + Kibapon + Yumipon

Garl

Type: Dark Knight | Difficulty: ★★★★☆

A skeletal version of Patapon 1's Gorl. Multi-phase fight with summoned minions.

Attack patterns:

  • Sword combo. Three rapid sword slashes. High damage at melee range. Defend through all three hits.
  • Dark summon. Garl summons a wave of shadow minions. These are weak but numerous. AoE (Yumipon Broken Arrows, Megapon) clears them fast.
  • Shadow orb. Launches a tracking dark projectile. Moderate damage, hard to dodge. Defend through it.
  • Berserker phase. Below 30% HP, Garl moves and attacks faster. Recovery windows shrink significantly.

Strategy: Focus on Garl, not the summons. The minions are a distraction. Use AoE Hero Mode to sweep them while your army keeps attacking Garl. Tatepon Energy Field is a lifesaver during the berserker phase.

Hero recommendation: Tatepon (Energy Field) for berserker phase survival, then switch to Robopon for future farming runs.

Recommended army: Tatepon + Yumipon + Megapon

Fennichi

Type: Phoenix | Difficulty: ★★★☆☆

A fire bird that attacks with screen-wide flame sweeps.

Attack patterns:

  • Flame sweep. Fennichi flies across the screen trailing fire. Damages everything in its path.
  • Fire rain. Hovers and drops fireballs that land at random positions. Defend and hope for good RNG on positioning.
  • Feather explosion. Drops flaming feathers that explode on contact. Each feather has a small AoE.
  • Self-immolation. Fennichi wraps itself in fire, dealing contact damage to melee units. Only ranged attacks are safe during this phase.

Strategy: Fire resistance Rarepons (Gekolos) cut the damage from every single one of Fennichi's attacks. Stack them on your Tatepons and frontline. Go full ranged for your damage squads.

Hero recommendation: Yumipon (Broken Arrows) for ranged damage during self-immolation. Tatepon if survivability is the issue.

Recommended army: Tatepon (Gekolos) + Yumipon + Megapon

warning

Do not bring Kibapon or melee Hero classes to the Fennichi fight. The self-immolation phase makes melee contact suicidal. Your melee units will charge in and burn to death.

Zaknel (P2)

Type: Desert Worm | Difficulty: ★★★☆☆

Returns from Patapon 1 with new burrow patterns.

New patterns:

  • Rapid emergence. Zaknel burrows and re-emerges much faster than the P1 version. Less time to reposition.
  • Underground charge. A new attack where Zaknel moves underground and erupts beneath your army. Use Jump (DON-DON-DON-DON) to dodge the eruption.

Hero recommendation: Yumipon (Broken Arrows) for consistent ranged damage during burrow cycles.

Recommended army: Tatepon + Yumipon + Megapon

Shookle (P2)

Type: Poison Slug | Difficulty: ★★★☆☆

Returns from Patapon 1 with the same poison mechanics plus a new grab attack.

New patterns:

  • Tongue pull. Instead of just grabbing, Shookle's tongue now pulls the target toward its mouth. If the unit reaches the mouth, it is swallowed for instant death. Retreat immediately when the tongue extends.

Strategy: Mahopon support is extremely valuable here. Healing Aura counters the poison damage-over-time, and the cure ability removes poison stacks.

Hero recommendation: Mahopon (Healing Aura) for poison-heavy fights, or Robopon (Iron Storm) for fast kills before poison stacks up.

Recommended army: Tatepon + Mahopon + Yumipon

Kanogias

Type: War Machine | Difficulty: ★★★★☆

A mechanical fortress that attacks with cannons and artillery.

Attack patterns:

  • Cannon barrage. Fires multiple cannonballs in an arc. Each one deals high damage on impact. Defend through the barrage.
  • Gatling fire. Rapid-fire projectiles in a straight line. Very high DPS if you stand in it. Retreat or Jump.
  • Charge beam. Kanogias charges a forward-facing beam. When the beam fires, it hits everything in a line. Move to the side or use Jump.
  • Deploy shields. Kanogias raises frontal shields that absorb damage. Attack from above (Toripon) or wait for the shields to drop.

Strategy: Close the distance fast with March commands. Kanogias is less dangerous at melee range since its cannons arc over close targets. Robopon or Kibapon at melee range can tear through it while it aims at your ranged units.

Hero recommendation: Robopon (Iron Storm) to shred it at melee range. Toripon (Sky Terror) to bypass shields.

Recommended army: Tatepon + Robopon + Toripon

Dettankarmen

Type: Dark Entity (Final Boss) | Difficulty: ★★★★★

The final boss of Patapon 2. A massive dark entity with devastating area-of-effect attacks that cover the entire screen. This fight has the highest HP pool in the game at 120,000 base with +24,000 per level.

Key attack patterns:

  • Sleepy Breath. Dettankarmen exhales a wide, lingering mist that forces your entire frontline army into a sleep state. Sleeping units cannot act until the effect wears off or they are hit.
  • Toasted Meal. A secondary attack that specifically targets sleeping or staggered units for massive bonus damage. If your army is asleep from Sleepy Breath, this follow-up can wipe your entire frontline.
  • Dark orbs. Summons orbiting dark spheres that periodically fire projectiles at your army.
  • Laser sweep. A continuous beam sweeps across the screen. Use Jump (DON-DON-DON-DON) to dodge. Defend does not fully block this attack.

Safe windows: After executing Sleepy Breath, Dettankarmen undergoes a long recovery animation. This is the optimal window to execute DON-DON-CHAKA-CHAKA (Charge) followed by an Attack command. The perfect Charge applies a 4.0x damage multiplier, stacking with Fever's 1.5x for a combined 6.0x spike against the highest HP pool in the game.

Strategy: Bring your best gear, your best stew, and your best Rarepons. Mashu Rarepons (sleep immunity) on your frontline Tatepons completely neutralize the Sleepy Breath into Toasted Meal combo. Tatepon Hero Mode (Energy Field) blocks the laser sweep. Keep Fever Mode active at all costs. Without Fever, your damage is too low to finish the fight before your army is overwhelmed.

Hero recommendation: Tatepon (first clear), Robopon (farming runs).

Recommended army: Tatepon (Babassa or Mashu) + Yumipon (Tikulee) + Megapon (Tikulee)

Boss Material Drops

BossCommon DropsRare Drops
Dodonga (P2)Meat, BoneHard Meat, Hard Bone
MochichichiFeather, FangGiant Feather, Sharp Fang
CenturaHide, SilkThick Hide, Giant Silk
ManbothBone, TuskDivine Bone, Ivory
GarlAlloy, Dark StoneMithril, Demon Alloy
FennichiFeather, Fire StonePhoenix Feather, Adamantine
Zaknel (P2)Stone, HideMithril, Giant Hide
Shookle (P2)Hide, BoneLegendary Hide, Poison Extract
KanogiasAlloy, GearAdamantine, Machine Part
DettankarmenMixed (all types)Demon-tier weapons, unique equipment

For optimal farming strategies, see Materials and Farming.