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Maps and Investigation Locations Guide

Phasmophobia offers a variety of maps ranging from single-story suburban houses and vertical lighthouses to sprawling psychiatric institutions. Understanding map layouts, vertical corridors, breaker locations, and weekly challenge rewards is essential for efficient investigations.

This guide details all map tiers, Point Hope mechanics, breaker limits, Weekly Challenge farming, and custom difficulty setups.


Map Size Tiers Overview

| Size Tier | Maps Included | Rooms | Recommended Players | Fuse Box Spawns | |-----------|---------------|-------|─────────────────────|────────────────-| | Small | 6 Street Houses, 1 Cabin, Camp Woodwind, Point Hope | 10-16 | 1-4 players | 2-3 possible locations | | Medium | Maple Lodge Campsite, Prison | 30-45 | 2-4 players | 4-5 possible locations | | Large | Brownstone High School, Sunny Meadows | 60-80+ | 3-4 players | 5+ possible locations |


Small Maps (Fast Setup & High Farming Efficiency)

Small maps provide fast investigation times due to short walking distances to the van and compact hiding spots.

1. 6 Tanglewood Drive

  • Rooms: 11 (Single-story house with basement and garage).
  • Fuse Box Spawns: Basement (back wall) or Garage (side wall).
  • Hiding Spots: Basement back corner, garage behind car, front closet, nursery closet.
  • Key Strategy: Fastest map for contract speedruns. Check garage and basement breaker first.

2. Point Hope Lighthouse (Vertical Investigation Map)

  • Structure: 10 stacked circular floors comprising 12 rooms connected by a central spiral staircase.
  • Vertical Tactics: Horizontal furniture looping is impossible on narrow circular floors. Break line of sight between floor levels during chases.
  • Sanity Corridor Strategy: Spiral staircases plunge players into darkness quickly. Activate the fuse box early and illuminate consecutive landings up the central spine to prevent passive sanity loss.

3. 42 Edgefield Road

  • Rooms: 16 (Two-story house with basement).
  • Fuse Box Spawns: Basement, Garage, or Upstairs hallway storage.

4. 10 Ridgeview Court

  • Rooms: 16 (Two-story house with basement and garage).
  • Fuse Box Spawns: Garage, Basement, or Top floor hallway.

5. 13 Willow Street

  • Rooms: 10 (Single-story house with basement, no upstairs). Remodeled with updated tactical room layouts.
  • Fuse Box Spawns: Garage or Basement back room.

6. Grafton & Bleasdale Farmhouses

  • Structure: Multi-story rustic wooden farmhouses with workshop and attic zones.

7. Camp Woodwind

  • Rooms: Open outdoor layout with 7 tent zones. Ideal for zero-evidence looping.

Medium and Large Maps

Brownstone High School (Large)

  • Structure: Two main floors with 60+ classrooms, gymnasium, library, and auditorium.
  • Parabolic Sweep: Walk down the central corridor with a Parabolic Microphone. Distant ghost interactions register audio spikes above 1.5 dB.

Sunny Meadows Mental Institution (Large)

  • Structure: Five distinct wings (Male Ward, Female Ward, Courtyard, Hospital Wing, Chapel, Basement Morgue).
  • Restricted Variant: Spawns players into a single randomized wing, retaining large-map payout multipliers with small-map walk times.

Fuse Box (Breaker) Management Rules

The breaker powers map lighting and climate systems.

  • Light Limit: Turning on too many light switches simultaneously trips the fuse box. Small maps allow 9 lights, Medium maps allow 8 lights, and Large maps allow 7 lights before tripping.
  • Temperature Warm-Up: When the fuse box is turned ON, non-ghost rooms warm up to 15°C-20°C. This makes the ghost room drop out starkly on thermometer sweeps.
  • Freezing Breaker Effect: If the fuse box stays OFF, the entire house drops to around 5°C-8°C, making ghost room identification via Thermometer much harder.

Weekly Challenge Mode Economy ($5,000 Payout)

Weekly Challenges rotate every Monday at Midnight UTC across 26 predefined themes (e.g., "Lights Out!", "Speed Demons", "Hide and Seek").

Weekly Challenge Flow:
[Pre-selected Free Loadout] ──► [3 Correct Ghost IDs] ──► [$5,000 & 5,000 XP Payout]
  • Zero Financial Risk: Equipment is provided free by the truck loadout. Dying carries no money penalty.
  • Death Exemption: You do NOT need to survive the contract. Correctly identify the ghost in your journal, allow the ghost to kill you to end the contract fast, and you still receive progress credit toward the 3-ID requirement.

Custom Difficulty Configurations for Farming

Custom Farming Settings:
- Starting Sanity: 0%
- Sanity Pill Restoration: 0%
- Evidence Count: 0 Evidence (or 1 Evidence)
- Player Speed: 100%
- Ghost Speed: 100%
- Cursed Possession: Monkey Paw or Tarot Cards
- Reward Multiplier: 10.0x - 15.0x
tip

For fast solo farming, load into Camp Woodwind on 15x Custom Multiplier. Use the Monkey Paw to wish "I wish to see the ghost," check the ghost's hunt speed and visual traits, loop it around the table, log your guess, and leave in under two minutes.