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Getting Started in RimWorld

Welcome to the Rim. This is a story generator masking as a sci-fi colony sim. Your first colony will fail, and that is part of the design. Here is how to keep your next one alive just a little longer.

The Core Loop

RimWorld is about managing chaos. You start with limited resources, a handful of colonists, and an environment that actively wants you dead. The core loop revolves around:

  1. Securing Basics: Food, shelter, and temperature control.
  2. Assigning Work: Setting up work priorities so the right pawn does the right job.
  3. Expansion: Building workbenches, defenses, and better rooms.
  4. Handling Threats: Surviving raids, disease, and environmental hazards driven by your chosen AI Storyteller.

Day One Priorities

The moment you land, hit the spacebar to pause. Do not let time run until you have a plan.

1. Zone Your Stockpiles

Your supplies deteriorate if left outside and unroofed. Create a Dumping Stockpile Zone away from your main living area for chunks and corpses. Create a regular Stockpile Zone near where you plan to build, set it to accept all raw resources, and make sure you build a room around it quickly to prevent decay.

2. Secure Shelter

Find an existing ruin or build a simple wooden structure. Do not build individual bedrooms yet. A single barracks is fine for the first few nights. Throw down sleeping spots or wooden beds inside the room.

3. Establish a Food Source

You land with some packaged survival meals, but they run out fast.

  • Check the wildlife tab and hunt passive animals like alpacas or deer.
  • Find wild berries and set them to be harvested.
  • Build a campfire or a fueled stove to cook simple meals. Raw food gives your pawns food poisoning, which ruins their productivity.
  • Lay down your first growing zones. Rice is the fastest-growing human food crop and gets you food security early on, but it requires a lot of labor. Switch to corn for your main food supply once your colony is stable.

4. Work Priorities

Open the Work tab. Switch it to "Manual Priorities" by checking the box in the top left. This gives you a 1 to 4 numbering system instead of simple checkmarks. Set Firefight, Patient, and Bed Rest to priority 1 for everyone. After that, assign roles based on skills. Put your best cook on Cooking priority 1, your best builder on Construction priority 1, and so on.

Early Game Traps

New players often fall into these specific pitfalls.

  • Building completely out of wood: Wood is fast and cheap, but it burns. A single flashstorm or raider with a molotov ruins your entire base if it is entirely wooden. Upgrade to stone blocks as soon as you research stonecutting.
  • Over-recruiting: Taking on every pawn that crashes in an escape pod seems like a good idea. It is not. Every pawn increases your colony wealth (which makes raids harder) and consumes more food. If a pawn has terrible stats or traits like Pyromaniac, let them leave.
  • Ignoring Mood: A mental break at the wrong time ends colonies. Keep your dining area clean, build a horseshoe pin for recreation, and make sure your pawns sleep in comfortable beds.

Once you survive your first week, you need to expand your knowledge of the simulation's deeper systems: