Classes and Abilities
Roboquest has seven main classes. Each class gives you a unique primary ability, a melee attack, and a specific set of perks you can draft during a run.
Guardian
The Guardian is your starting class. It is a tactical tank built for mitigation and gunplay.
- Primary: Bastion. Deploys an energy shield that blocks incoming attacks.
- Melee: Bash. A standard close-range strike.
- Playstyle: Use the shield to absorb heavy boss attacks or buy time to grab Healing Cells. Build around top-of-magazine damage bonuses.
Recon
The Recon focuses on high mobility and close-quarters combat.
- Unlock: Reach the Oasis or Ruins level for the first time.
- Primary: Blink. Teleport forward a short distance.
- Melee: Dagger. A quick melee strike.
- Playstyle: Engage with "Stabportation." Blink into a group of enemies, melee, and use close-range weapons like shotguns to finish them off.
Commando
The Commando is an offense-heavy class built for raw damage and explosives.
- Unlock: Reach the Oasis or Ruins level for the first time.
- Primary: Rocket. Launch an explosive rocket that deals area-of-effect damage.
- Melee: Shorty. A blast from a sawed-off shotgun.
- Playstyle: Build Fury charges by getting takedowns to increase your damage. Use the Rocket to clear groups.
Engineer
The Engineer summons allies to do the fighting for you.
- Unlock: Upgrade your Workshop in the basecamp to Level 4.
- Primary: Drone. Summon a flying drone that automatically shoots enemies.
- Melee: Scrap. A basic strike.
- Playstyle: Let your drones draw aggro and deal consistent damage while you focus on dodging and supporting from a distance.
Ranger
The Ranger is a stealth and precision class.
- Unlock: Reach the Oasis or Ruins level for the first time.
- Primary: Stealth. Turn invisible and leave a decoy behind.
- Melee: Javelin. A throwable spear.
- Playstyle: Manage your Awareness meter to boost critical hit damage. Use Stealth to drop aggro when overwhelmed or to line up a perfect sniper shot.
Elementalist
The Elementalist relies on elemental damage and large area-of-effect attacks.
- Unlock: You must unlock this class via the Chromatic Cell. First, find a key in the Doom Gardens (or by buying it from Heisenbot). Then, unlock a specific laboratory door in the Energy Center. Inside, strike the central orb with Fire, Cryo, and Shock damage to reveal a procedurally generated 6-digit code. Input this code on a subsequent run to get the Chromatic Cell.
- Primary: Mantra. Cycle between elements to apply different effects.
- Playstyle: Synergize elemental weapons with your abilities to apply status effects and clear rooms quickly.
Superbot
Superbot is the seventh class, added in the 1.3 Super Update.
- Unlock: This requires a complex multi-step puzzle across several runs:
- Make sure you have the Grappling Hook, Hero Cape, and all Power Crystals unlocked.
- Speedrun the initial stages to reach the Haven City biome in under 22 minutes to unlock the door to Harmony Square.
- In Harmony Square, just before the boss, use the Grappling Hook or Jetpack to reach a concealed ceiling hole and retrieve the "Battery Bowtie."
- On a later run, reach the midpoint safe room of the Aqua Station, locate the deactivated Alfred Beauregard, and give him the Bowtie to get the "Heroic Core."
- Carry the core to The Moon, find the deactivated Superbot chassis on the staircase before IRIS, and interact with it. Return to Basecamp to finalize the unlock.
- Primary: Super-Blaster. Superbot has the Glutton Knight passive, which prevents you from equipping standard weapons. Instead, you consume them to heal or upgrade your innate Super-Blaster.
- Playstyle: Focus purely on your innate mechanics and abilities, as you cannot use traditional loot.