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Classes and Abilities

Roboquest has seven main classes. Each class gives you a unique primary ability, a melee attack, and a specific set of perks you can draft during a run.

Guardian

The Guardian is your starting class. It is a tactical tank built for mitigation and gunplay.

  • Primary: Bastion. Deploys an energy shield that blocks incoming attacks.
  • Melee: Bash. A standard close-range strike.
  • Playstyle: Use the shield to absorb heavy boss attacks or buy time to grab Healing Cells. Build around top-of-magazine damage bonuses.

Recon

The Recon focuses on high mobility and close-quarters combat.

  • Unlock: Reach the Oasis or Ruins level for the first time.
  • Primary: Blink. Teleport forward a short distance.
  • Melee: Dagger. A quick melee strike.
  • Playstyle: Engage with "Stabportation." Blink into a group of enemies, melee, and use close-range weapons like shotguns to finish them off.

Commando

The Commando is an offense-heavy class built for raw damage and explosives.

  • Unlock: Reach the Oasis or Ruins level for the first time.
  • Primary: Rocket. Launch an explosive rocket that deals area-of-effect damage.
  • Melee: Shorty. A blast from a sawed-off shotgun.
  • Playstyle: Build Fury charges by getting takedowns to increase your damage. Use the Rocket to clear groups.

Engineer

The Engineer summons allies to do the fighting for you.

  • Unlock: Upgrade your Workshop in the basecamp to Level 4.
  • Primary: Drone. Summon a flying drone that automatically shoots enemies.
  • Melee: Scrap. A basic strike.
  • Playstyle: Let your drones draw aggro and deal consistent damage while you focus on dodging and supporting from a distance.

Ranger

The Ranger is a stealth and precision class.

  • Unlock: Reach the Oasis or Ruins level for the first time.
  • Primary: Stealth. Turn invisible and leave a decoy behind.
  • Melee: Javelin. A throwable spear.
  • Playstyle: Manage your Awareness meter to boost critical hit damage. Use Stealth to drop aggro when overwhelmed or to line up a perfect sniper shot.

Elementalist

The Elementalist relies on elemental damage and large area-of-effect attacks.

  • Unlock: You must unlock this class via the Chromatic Cell. First, find a key in the Doom Gardens (or by buying it from Heisenbot). Then, unlock a specific laboratory door in the Energy Center. Inside, strike the central orb with Fire, Cryo, and Shock damage to reveal a procedurally generated 6-digit code. Input this code on a subsequent run to get the Chromatic Cell.
  • Primary: Mantra. Cycle between elements to apply different effects.
  • Playstyle: Synergize elemental weapons with your abilities to apply status effects and clear rooms quickly.

Superbot

Superbot is the seventh class, added in the 1.3 Super Update.

  • Unlock: This requires a complex multi-step puzzle across several runs:
    1. Make sure you have the Grappling Hook, Hero Cape, and all Power Crystals unlocked.
    2. Speedrun the initial stages to reach the Haven City biome in under 22 minutes to unlock the door to Harmony Square.
    3. In Harmony Square, just before the boss, use the Grappling Hook or Jetpack to reach a concealed ceiling hole and retrieve the "Battery Bowtie."
    4. On a later run, reach the midpoint safe room of the Aqua Station, locate the deactivated Alfred Beauregard, and give him the Bowtie to get the "Heroic Core."
    5. Carry the core to The Moon, find the deactivated Superbot chassis on the staircase before IRIS, and interact with it. Return to Basecamp to finalize the unlock.
  • Primary: Super-Blaster. Superbot has the Glutton Knight passive, which prevents you from equipping standard weapons. Instead, you consume them to heal or upgrade your innate Super-Blaster.
  • Playstyle: Focus purely on your innate mechanics and abilities, as you cannot use traditional loot.