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Endless Mode

Tactical Quick Answer

Endless Mode arrived in the 1.5 update as an infinitely scaling challenge that runs on different progression rules than the campaign. Unlock it by spending 120 Wrenches to repair the broken Basecamp portal, or clear a standard run on Guardian I or higher to get it for free. Every completed stage applies a Singularity or Glitch mutator, and a Duo-Boss fight ends every second level.

Introduced in the 1.5 update, Endless Mode provides a rigorous, infinitely scaling challenge that operates on entirely different progression vectors than the standard campaign.

How to Unlock Endless Modeโ€‹

You access Endless Mode via a broken portal in the Basecamp. You can unlock it in two ways:

  • Spend 120 Wrenches to repair the portal directly.
  • Complete a run on Guardian I difficulty or higher, which unlocks it for free.

RyseUp's own release announcement said 100 Wrenches, but the patch notes say 120 and players who paid it report 120. Budget for 120.

Singularity and Glitch Mutatorsโ€‹

Endless Mode uses a dynamic difficulty scaling system based on mutators.

Upon completing each stage, the game automatically applies either a Singularity or a Glitch:

  • Singularity: A major modifier, in the developers' words one that has "an impact on the game as a whole." Bunny Shield and Time's Up are examples.
  • Glitch: A minor modifier that creates smaller differences. In practice these are usually debuffs on you and not environmental hazards. Misfortune cuts your automatic critical chance, Broken Hourglass lengthens your ability cooldowns, and Injury Bill raises what the Healbot charges.

Both sides mostly work against you, so there is no good roll to hope for, only a less bad one.

You must constantly adapt your playstyle to survive the compounding effects of these mutators.

The critical word is compounding. Mutators do not replace each other when a new one rolls. They stack, so a deep run is carrying every modifier it has collected since stage one, all at once. A Glitch that looked trivial in isolation becomes a real problem once it is layered under four Singularities. The achievement for having six Singularities active at the same time only makes sense because of this.

Leveling Past the Campaign's Ceilingโ€‹

Endless levels you faster and further than a campaign run, which produces two things you will not see anywhere else.

You can reach five perks instead of the campaign's four. And once your class has no perks or upgrades left to offer, level-ups stop giving you build choices and start giving you Boosters instead, which are temporary rewards such as a heal, some Powercells, or a short damage buff. Running dry is a milestone and not a failure, but it does mean your build is finished and everything after that point is maintenance.

Reading the Curveโ€‹

Endless does not scale smoothly, and it is worth knowing what does and does not ramp.

Take your damage upgrades early, because the build window is shorter than it feels and it closes for good once your perk pool empties. Read every mutator as it lands, since the ones that change fundamental rules sometimes call for changing how you move and not what you shoot.

One thing that does not ramp is elite density. Endless runs at whatever campaign difficulty you selected, and on Guardian tiers the elite rate is already pinned at maximum from the first stage, so elites do not get commoner as you go deeper. What compounds is the mutator stack.

Duo-Boss Encountersโ€‹

At the end of every second level you face a Duo-Boss, two campaign bosses at once in a confined arena. The pairings come from a fixed set of named matchups built for the mode, never a random draw off the boss list, including The Diggernauts (IRIS and Diggy Mole), Big Bad Bugs (Sir Catercoaster and Beetle Royale), The Boogie Bouncers (Dr. Turret and Uncle Jim), The Buzz Gang (El'Moustiko and Uncle Jim), The Groovy Guardians (Sir Catercoaster and The Judgeball), The Justice Crew (Duke Nuker and The Judgeball), and Diggy's Brothers, which is simply two Diggy Moles.

Survival Strategy: The two bosses share a single health bar. Damage to either one drains the same pool, and the encounter ends when that pool empties, so there is no second boss to turn to afterwards. Pick whichever target is safest to stay on and stay on it. That makes concentrated damage genuinely valuable here, though the reason is that you are shortening one fight instead of sequencing two.

Which matchup you draw matters more than your build. Diggy's Brothers is a gift and The Justice Crew is close to a wall.

Alternate Biomesโ€‹

The 1.5 update added two different things here, and they are easy to confuse. It added shorter, enemy-packed versions of the regular levels, which is the compression you feel on most stages. Separately, it added a corrupted version of the Canyons that exists only in Endless Mode, the only corrupted Canyons in the game. That is distinct from the campaign's corrupted levels, which are Scrapyard, The Rift, The Pit, and Doom Gardens.

Frequently Asked Questionsโ€‹

How do you unlock Endless Mode in Roboquest?

Repair the broken portal in the Basecamp for 120 Wrenches, or finish a run on Guardian I difficulty or higher to unlock it for free. RyseUp's announcement said 100 Wrenches but the patch notes and players who paid it both say 120.

What is the difference between a Singularity and a Glitch?

A Singularity is the major kind, one the developers describe as having an impact on the game as a whole, such as Bunny Shield or Time's Up. A Glitch creates smaller differences and is usually a debuff on you, such as Misfortune cutting your critical chance or Broken Hourglass lengthening your cooldowns. One of the two lands after every stage you clear.

How often do Duo-Boss fights appear in Endless Mode?

At the end of every second level. You face two campaign bosses at once from a fixed set of named matchups, such as The Diggernauts, which pairs IRIS with Diggy Mole.

Do you have to kill both Duo-Bosses in Endless Mode?

No. The pair shares a single health bar, so damage to either one drains the same pool and the encounter ends when it empties. Pick whichever target is safest to stay on and stay on it.

What is a Booster in Roboquest Endless Mode?

A temporary reward that replaces your level-up choice once your class has no perks or upgrades left to offer. Boosters can be a heal, some Powercells, or a short damage buff. Endless also lets you reach five perks instead of the campaign's four.