Getting Started
Roboquest is a fast-paced FPS roguelite where you run, shoot, die, and then spend the wrenches you earned on permanent basecamp upgrades. Movement keeps you alive, so turn on auto-sprint, slide past projectiles, and push forward to grab the Healing Cells enemies drop before they disappear. You lose your weapons and perks when you die, but wrenches always carry over to the next run.
Roboquest is a fast-paced FPS roguelite. You run, shoot, and die, then spend the wrenches you earned to upgrade your basecamp. Here is how to survive your first few hours.
Never Stop Movingโ
Movement keeps you alive. Standing still gets you killed.
- Use auto-sprint: Turn on auto-sprint in the options menu. This frees up your focus for dodging and shooting.
- Slide and jump: Slide to avoid projectiles and jump to stay unpredictable.
- Stay aggressive: Enemies drop Healing Cells when they die. These cells disappear fast. Push forward to grab them and keep your health up.
The Core Loopโ
Every run starts at the basecamp. You choose a class, grab a starter weapon, and head into the first level.
When you die, you lose your weapons and perks. You keep your wrenches. Spend your wrenches at the Workshop to unlock permanent upgrades, new classes, and better starting gear.
Managing Abilitiesโ
Your class has a primary ability, a secondary ability, and a passive. Use the two actives constantly. They run on short cooldowns, so holding onto them hurts your damage output.
The secondary is a melee strike for some classes and a projectile for others. The Guardian's Bash and the Recon's Dagger are melee, but the Commando's Shorty is a shotgun blast, the Engineer's Blaster is an explosive projectile, and the Ranger's Javelin is a throw. Your primary is usually the one that repositions you, like the Recon's Blink.
Mid-Run Savesโ
If you need to step away during a run, the game allows you to save and quit. This feature was added in the 1.5 update and works in single player only, so it is not an option in co-op.
At the end of each level you are offered two buttons: Continue and Save & Quit. Take Save & Quit to exit to the main menu, then resume later by choosing Continue on the landing screen. Picking Continue at the level end does not lose anything, it just advances you a level and closes that save window until the next one.
Look for Secretsโ
Levels are not just straight lines. Look for hidden paths, dig spots, and safe areas.
- Data-Logs: Finding these gives you a quick boost of three wrenches.
- NPCs: Friendly robots hide in safe areas. Some give you quests to unlock permanent gadgets.
Frequently Asked Questionsโ
How do you survive your first runs in Roboquest?
Keep moving. Turn on auto-sprint in the options menu, slide to avoid projectiles, jump to stay unpredictable, and stay aggressive so you reach the Healing Cells enemies drop before they vanish.
What do you keep when you die in Roboquest?
Your wrenches. Weapons and perks are lost, but wrenches carry over so you can buy Workshop upgrades, new classes, and better starting gear.
Can you save mid-run in Roboquest?
Yes in single player, no in co-op. The 1.5 update added it. At the end of each level you get two buttons, Continue and Save and Quit. Take Save and Quit to exit, then resume from the landing screen with Continue.
How often should you use your class ability?
Constantly. Both actives sit on short cooldowns, so holding them back only cuts your damage. Each class has a primary, a secondary, and a passive. The secondary is melee for some classes and a projectile for others, so check what yours actually is.
What do Data-Logs do in Roboquest?
Finding one gives you a quick boost of three wrenches. They sit off the main path, so check hidden routes, dig spots, and safe areas as you go.
What to Read Nextโ
- Classes and Abilities. All seven classes and their unlocks.
- Weapons and Gunplay. Hip-fire rules, weapon types, and the Arsenal.
- Basecamp Upgrades. Earning wrenches and early Workshop priorities.
- Map Routing. Branching paths, subareas, and corrupted zones.
- Gadgets and Secrets. The Shovel, the gadget list, and the Museum.
- Boss Mechanics and Evasion. IRIS and Catercoaster movesets.
- Co-op and Brobot. The revive penalty and co-op exclusive gadgets.
- Endgame Builds. Perk combinations for Guardian difficulties.
- Endless Mode. Mutators, Duo-Boss fights, and alternate biomes.
- Achievements. All 86 unlocks with hidden entries and bug warnings.
- Patch History. Launch through the Endless update and beyond.
- Tips and Tricks. Short mechanics the guides cover in passing, from perk drafts to reboots.