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Steam Achievements Guide

Tactical Quick Answer

Rogue Command has 31 achievements, all visible, built around winning runs, climbing the Ascension ladder, and clearing a run with each of the 15 Starter units. Roughly four in ten players who win a run go on to beat Ascension 5, and about one in nine of those clear the full ladder. Ascension 15 is the rarest achievement in the game.

Rogue Command has 31 achievements and none of them are hidden. They cover three things: winning at all, climbing the Ascension ladder, and clearing a run with each of the 15 Starter units.

Two structural facts are worth knowing before you read any percentage below. Achievements only arrived in December 2025, more than a year into Early Access, so the population is still backfilling them. And a March 2026 update made the Ascension achievements retroactive, granting every lower tier when you clear a higher one, which means the ladder percentages only ever decrease as you go up. Both effects push these figures upward over time, so treat them as a snapshot and not a constant.

The figures below were read from Steam in July 2026.

Progression Milestonesโ€‹

These achievements mark your journey from rookie to veteran. The attrition is steep and steady: roughly four in ten players who win a run go on to beat Ascension 5, and about one in nine of those clear the full ladder.

AchievementUnlock ConditionGlobal %
First StepsWin your first run.26.4%
Ascension 1Beat Ascension 1.18.5%
Ascension 2Beat Ascension 2.15.5%
Ascension 3Beat Ascension 3.13.3%
Ascension 4Beat Ascension 4.11.4%
Ascension 5Beat Ascension 5.10.1%
Ascension 6Beat Ascension 6.8.7%
Ascension 7Beat Ascension 7.7.7%
Ascension 8Beat Ascension 8.6.9%
Ascension 9Beat Ascension 9.6.2%
Ascension 10Beat Ascension 10.5.7%
Ascension 11Beat Ascension 11.4.6%
Ascension 12Beat Ascension 12.4.1%
Ascension 13Beat Ascension 13.3.7%
Ascension 14Beat Ascension 14.3.3%
Ascension 15Beat Ascension 15.3.0%

Note that Ascensions 11 through 15 only arrived with the 1.0 release in May 2026. Before that the ladder stopped at 10, which is worth knowing if you read older strategy posts that treat Ascension 10 as the ceiling.

Starter Victoriesโ€‹

These achievements require you to win a complete run using a specific Starter unit. Your Starter set has three slots, and the 15 units divide unevenly between them.

Engineers (3)โ€‹

AchievementUnlock ConditionGlobal %
Engineering VictoryWin a run with the Engineer.24.9%
Victorious CombatantWin a run with the Combat Engineer.13.5%
Reach EngineerWin a run with Reach Engineer.10.1%

Harvesters (4)โ€‹

AchievementUnlock ConditionGlobal %
Crystal HarvesterWin a run with Crystal Harvester.23.6%
Hover HarvesterWin a run with Hover Harvester.13.4%
Armored Crystal CollectorWin a run with Armored Crystal Collector.12.1%
Core HarvesterWin a run with Core Harvester.10.4%

Specialists (8)โ€‹

AchievementUnlock ConditionGlobal %
Support TankWin a run with Support Tank.21.4%
Robo RecyclerWin a run with Robo Recycler.12.4%
CastleWin a run with Castle.11.0%
Swarm WalkerWin a run with Swarm Walker.10.0%
Robo Rush BeaconWin a run with Robo Rush Beacon.9.9%
Phase WalkerWin a run with Phase Walker.8.4%
Mantis MechWin a run with Mantis Mech.7.3%
IncineratorWin a run with the Incinerator.7.3%

Read these numbers as availability as much as difficulty. The two units you start with, the base Engineer and the Crystal Harvester, top their tables partly because everyone has them from the first run. The Mantis Mech and Incinerator sit at the bottom partly because they unlock late and arrived late in development.

The key to clearing these is understanding each unit's strengths. Do not force a single preferred deck onto every Starter combination. Play to what the unit is built for, and respec your Battle Archive to match it, since Archive points refund for free.

Frequently Asked Questionsโ€‹

What percentage of players beat Ascension 15 in Rogue Command?

3.0 percent as of July 2026, making it the rarest achievement in the game. Expect that figure to keep drifting up, since achievements only arrived in December 2025 and the lower tiers are granted retroactively.

How many players win their first run?

First Steps, awarded for winning your first run, sits at 26.4 percent as of July 2026. Beating Ascension 1 drops that to 18.5 percent, and roughly four in ten first-run winners go on to clear Ascension 5.

Which Starter achievement is the hardest to get?

Mantis Mech and Incinerator are tied lowest at 7.3 percent, with Phase Walker just above at 8.4 percent. Read that partly as availability though, since the Mantis Mech unlocks at profile level 18 and the Incinerator only arrived in December 2025.

Which Starter victory is the easiest to unlock?

Engineering Victory leads at 24.9 percent, followed by Crystal Harvester at 23.6 and Support Tank at 21.4. Those three are the units you start with, which is a large part of why they top the list.

Is a defensive build viable in Rogue Command?

Yes. Winning with the Castle specialist sits at 11.0 percent despite Castle only arriving with the 1.0 release in May 2026, so a turtle build clears full runs reliably.