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Achievements

Tactical Quick Answer

Stardew Valley has exactly 49 Steam achievements. Forty shipped with the base game in 2016 and the rest arrived with the 1.6 update in March 2024. Version 1.5 added none at all, despite several of the new achievements pointing at 1.5 content like Ginger Island and the Infinity weapons. They cover earning gold, crafting, shipping, fishing, friendship, mining, museum and cooking collections, and the two Journey of the Prairie King challenges.

Stardew Valley features exactly 49 Steam achievements. Forty shipped with the base game, and the remaining nine arrived with 1.6.

Their version history is worth getting straight, because it is easy to assume otherwise: 1.5 added no achievements. Ginger Island, the Infinity weapons, perfection and the dangerous mines all shipped in 1.5 and waited until 1.6 to get achievements attached. That also means the newer entries are not uniformly hard. Blue Ribbon is the third most-earned of the nine and you can take it in Fall of year 1.

Achievements also pay out in game. Most of them unlock a hat you can buy at the abandoned house in Cindersap Forest, and since 1.6.4 loading a save re-grants any Steam achievement you earned while offline.

Progression and Economyโ€‹

These achievements unlock as you generate wealth and upgrade your farm.

  • Greenhorn: Earn 15,000g.
  • Cowpoke: Earn 50,000g.
  • Homesteader: Earn 250,000g.
  • Millionaire: Earn 1,000,000g.
  • Legend (Hidden): Earn 10,000,000g. This requires significant time. Optimize a farm layout entirely dedicated to Ancient Fruit Wine or Truffle Oil.
  • Moving Up: Upgrade your house once (adds a kitchen).
  • Living Large: Upgrade your house a second time, which adds two rooms. Steam's own wording says "maximum size," which is misleading: the third upgrade adds the cellar and carries no achievement at all. Since 1.6 the second upgrade costs 65,000g and 100 Hardwood.
  • Treasure Trove: Donate 40 different items to the museum.
  • Local Legend: Restore the Pelican Town Community Center.
  • Joja Co. Member of the Year: Purchase all community development projects through JojaMart. You must start a separate save file if you already completed the Community Center, as it permanently locks the Joja route.

Farming, Foraging, and Craftingโ€‹

  • D.I.Y.: Craft 15 different items.
  • Artisan: Craft 30 different items.
  • Craft Master: Craft every item. You must purchase every recipe from shops and festivals, and receive recipes in the mail by increasing friendship with villagers.
  • Monoculture: Ship 300 of one crop.
  • Polyculture: Ship 15 of each crop. This requires tracking your shipments carefully across all seasons.
  • Full Shipment: Ship every single item in the Collections tab.

Fishingโ€‹

  • Fisherman: Catch 10 different fish.
  • Ol' Mariner: Catch 24 different fish.
  • Master Angler: Catch every fish, which is all 72 entries in the Fish tab of your Collections menu. This includes the five Legendary Fish, but only Legend actually needs Fishing Level 10. Angler needs 3, Crimsonfish 5, Glacierfish 6, and Mutant Carp has no level requirement. No tackle is required for any of them, though a Trap Bobber helps. The five Extended Family legendary fish from Qi's quest do not count. Willy mails you a Stardrop the day after you finish.
  • Mother Catch: Catch 100 fish.

Social and Friendshipโ€‹

  • A New Friend: Reach a 5-heart friend level with someone.
  • Cliques: Reach a 5-heart friend level with 4 people.
  • Networking: Reach a 5-heart friend level with 10 people.
  • Popular: Reach a 5-heart friend level with 20 people.
  • Best Friends: Reach a 10-heart friend level with someone.
  • The Beloved Farmer: Reach a 10-heart friend level with 8 people. Keep a chest full of Universal Likes (like Tree Fruits or Mayonnaise) and hand them out daily in town.
  • Full House: Get married and have two kids.
  • Good Neighbors: Complete all 9 raccoon requests, and that is what the opaque in-game wording means.
  • Gofer: Complete 10 'Help Wanted' requests. Lewis mails you 500g the next day. Special Orders board quests count toward the total.
  • A Big Help: Complete 40 'Help Wanted' requests. Pays 2,500g by mail.

Your own children count toward every friendship achievement here, which makes The Beloved Farmer's eight people meaningfully easier than it reads.

Mining and Combatโ€‹

  • The Bottom: Reach the lowest level of the Mines (Floor 120).
  • Danger In The Deep: Reach the bottom of the 'dangerous' mines. You need the Shrine of Challenge active first, which comes from Mr. Qi's special order of the same name.
  • Protector of the Valley: Complete all Adventurer's Guild Monster Slayer goals. This is a massive grind, 2,620 kills across twelve goals, the largest being 1,000 Slimes, 500 Dust Sprites, and 250 Serpents. Monster Musk doubles the enemy count on each Mines or Skull Cavern floor as you enter it, for 10 minutes. Pair it with the Monster Compendium power book, which doubles monster loot.

Miscellaneous and Endgameโ€‹

  • A Complete Collection: Complete the Museum collection, which is 95 donations split 42 artifacts and 53 minerals. Finishing it also hands you a Stardrop, so it feeds Mystery of the Stardrops directly.
  • Cook: Cook 10 different recipes.
  • Sous Chef: Cook 25 different recipes.
  • Gourmet Chef: Cook every recipe. Watch "The Queen of Sauce" on TV every Sunday and Wednesday. Befriend villagers to receive recipes in the mail.
  • Singular Talent: Reach level 10 in a skill.
  • Master of the Five Ways: Reach level 10 in every skill (Farming, Mining, Foraging, Fishing, Combat).
  • Mystery of the Stardrops: Find every Stardrop (7 total). Base max energy is 270 and each Stardrop adds 34, so all seven put you at exactly 508. Required for Perfection. The seven come from the Fair for 2,000 star tokens, the floor 100 Mines chest, your spouse at 12.5 hearts, Krobus for 20,000g, Old Master Cannoli for a Sweet Gem Berry, Willy after Master Angler, and the full museum.
  • A Distant Shore: Reach Ginger Island.
  • Well-Read: Read all 19 power books once each. Steam's string says "read every book," which is loose. Skill books and the 21 Lost Books do not count. Two are real walls: Mapping Cave Systems needs 1,000 total monster kills to open the Guild back room, and The Diamond Hunter costs 10 Diamonds from the Volcano Dungeon Dwarf.
  • Two Thumbs Up: See a movie.
  • Blue Ribbon: Get 1st place in the Stardew Valley Fair competition.
  • An Unforgettable Soup: Delight the Governor.
  • Infinite Power: Forge an Infinity Blade, Infinity Dagger, or Infinity Gavel, so any one of the three counts. Take the matching Galaxy weapon to the Forge and feed it a Galaxy Soul plus 20 Cinder Shards three times over. Galaxy Souls run 40 Qi Gems each, which is the real cost.
  • Perfection: Reach the Summit. Hitting 100% on the tracker is not the trigger. The next morning you get a message about a distant rumbling, and the achievement fires when you walk to the Summit north of the Railroad. If gold is easier than grinding, Fizz sells perfection waivers at 500,000g per 1%, which undercuts the 13,000,000g of obelisks and golden clock those points would otherwise cost.

The Arcade Machineโ€‹

Both of these come from Journey of the Prairie King alone. Junimo Kart has no achievement.

  • Prairie King: Beat "Journey of the Prairie King."
  • Fector's Challenge (Hidden): Beat "Journey of the Prairie King" without dying. Version 1.5 added arcade progress saving and you can lean on it. The machine autosaves when you enter the next level, not when the exit opens, so clear a stage, step into the next one, exit the machine, and sleep. Deaths outside boss fights are saved too, which is exactly why sleeping matters: reloading the day rolls the arcade state back with it. Deaths during a boss fight are never saved, so you can retry those on the spot.

Frequently Asked Questionsโ€‹

How many achievements are in Stardew Valley?

There are exactly 49. Forty shipped with the base game in 2016 and the rest came with the 1.6 update in March 2024. Version 1.5 added none, even though several of the newer achievements point at 1.5 content like Ginger Island and the Infinity weapons.

What is the hardest achievement in Stardew Valley?

Fector's Challenge. It asks you to beat Journey of the Prairie King without dying, though since update 1.5 you can lean on the save system. The machine autosaves when you enter the next level, so clear a stage, step into the next, exit, and sleep. If you die later, reload the day.

How much gold do you need for the Legend achievement?

10,000,000g in total lifetime earnings and not gold in hand, so spending along the way costs you nothing. It is one of only two hidden Steam achievements, alongside Fector's Challenge.

Does Living Large need the cellar in Stardew Valley?

No, and Steam's wording misleads here. Living Large fires on the second house upgrade, the one that adds two rooms, which costs 65,000g and 100 Hardwood since 1.6. The third upgrade adds the cellar and carries no achievement at all.

Can you get Local Legend and Joja Co. Member of the Year on the same save?

No. Completing the Community Center permanently locks the Joja route, so you need a separate save file to buy all the community development projects through JojaMart.

How many Stardrops are in Stardew Valley?

There are 7 total, tracked by the Mystery of the Stardrops achievement. Finding all 7 raises your maximum energy to 508 and is required for Perfection.

  • Community Center. The bundle completions several achievements depend on.
  • Ginger Island. Golden Walnuts and the Perfection requirements behind the endgame unlocks.
  • Mastery System. The 1.6 skill milestones tied to the newest achievements.
  • Fishing Mechanics. What full fish collection realistically takes.