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Getting Started in Super Fantasy Kingdom

The early game here is brutal. You will fail, your kingdom will burn, and you will lose your resources. The trick is to fail efficiently. Here is how you push past the initial wall and start building a self-sustaining economy.

The Core Loop

You start with nothing but a basic Castle and a handful of workers. Each day is split into two phases: building and defending. During the day, you assign workers to gather wood, stone, and food. When night falls, monsters attack.

Your units fight automatically. You control their placement, upgrades, and which relics they carry.

tip

Always place your tank (like the Knight or Swordsman) in the front lane to draw aggro. Keep your ranged damage dealers in the back.

Resource Priority

Wood is your bottleneck for the first five runs. You need it to build lumberyards, farms, and basic structures.

  1. Day 1: Put all available workers on wood. Build toward your Castle upgrade.
  2. Day 2: Build a farm. Food sustains your workers. Without it, production halts.
  3. Day 3: Push your Castle to Tier 3 and lock down a stable food and board income.
warning

Do not build or upgrade walls before Day 3. Early wall investment drains your stone economy and stalls your Castle progression, which dooms the entire run. Get your economy stable first, then fortify.

Stone becomes critical later, but ignore it until you have a stable food and wood income.

Worker Management

Workers are the backbone of your economy, and mismanaging them is the most common early-game mistake.

Pay attention to the visual indicators above each building:

  • X/Y Display: Jobs assigned versus workers available. If you queue seven jobs but only have five workers, tasks rotate unpredictably and deliveries stall.
  • White Outline Head: An assigned worker is en route.
  • Green Glow (on hover): Shows which active workers are linked to that building.

Keep at least one worker idle at all times. Idle workers automatically carry gathered resources from nodes to the Castle. If every worker is assigned, raw materials pile up at nodes and never reach storage.

Meta-Progression

When you die, you lose your current kingdom but keep several meta-currencies. Each one has a distinct purpose:

CurrencyWhat It Unlocks
GloryBuilding plots and roads on the world map
ShardsArmory crafting and Witch upgrades
CoinsNightly unit promotions in the Tavern
StarsAccess to the Undead Kingdom

Starting resource bonuses (extra wood, stone, or gold at the start of a run) come from finding Witches on the world map. These are gated behind high Glory requirements and extensive map expansion. Use the Alt key to highlight interactive objects you might otherwise miss while exploring.

(If your mouse hand is cramping from endless clicking during the night phase, consider an ergonomic mouse like the Logitech MX Master 3S. Your wrist will thank you.)

Drafting Units

You get offered random units at the start of a run. Combos matter more than raw rarity. The Frost Mage is a strong early pick for crowd control. Her freeze effect handles swarm enemies on Nights 3 and 4 perfectly.

The Upgrade System

Units level up through two parallel systems:

  • Daytime: Spend gathered resources (ingots, books) to upgrade specific units at their buildings.
  • Nighttime: Spend Coins at the Tavern during the nightly Promotion Ceremony.

You need both. Skipping either path leads to severe mid-game stagnation where your units cannot keep pace with enemy scaling.