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Heroes and Traits

Tactical Quick Answer

Swag and Sorcery has a fixed roster of eight heroes, and each one unlocks three traits at levels 5, 15, and 25 through character-specific quests. You hire them at the Guild for gold, in a random order. Mona is the sturdiest hero by health, armor, and survival, while Eddie and Hoshi tie for the highest damage. Aiden has the crafting-quality trait, and his Intelligence 20 suits the Magic Store.

Swag and Sorcery has a fixed roster of eight heroes. You hire them at the Guild for gold instead of unlocking them through the story, and the game draws them at random, so two players progress in different orders. The first hire costs 100 gold and each one after that costs more. The draw is only partly random at the start: your first hero is always Eddie, Hoshi, or Mona, and your second is always Noel or Kazuki.

Every hero has different base stats, and each one unlocks three traits at levels 5, 15, and 25 through character-specific quests.

Picking the right hero for each job is the difference between a smooth run and a brick wall.

The Full Rosterโ€‹

Base stats decide more here than the trait names suggest, so the table below leads with the numbers. Health, Power, and Survival are the game's own summary stats: Power is total damage plus critical chance, and Survival is total armor worn.

HeroStrAgiIntStaHealthPowerSurvivalRole
Mona15151020922398Front line, and the sturdiest hero in the game
Hoshi20101515902996Front line damage, plus recipe and blueprint finding
Moriko1015152085High variance attacker with debuff immunity
Kazuki15201015822386Ranged, consumable efficiency, research speed
Aiden1510201582Crafting quality, and the Magic Store's Intelligence
Eddie20151510802984Highest damage, paired with the lowest armor
Noel10201515751780Support, party buffs, elite loot rate
Rosaline1515201072Elite damage, party damage buff, Intelligence crafting

Power and Survival are recorded for five of the eight heroes. Blank cells are unpublished, not zero.

Two widely repeated readings of this roster run backwards, and the numbers are the reason.

Mona is the tank, not the damage dealer. She has the highest health at 92, the highest armor at 20 when everyone else sits at 15, and the highest Survival at 98. Her Power of 23 ties her for third. Stamina, her best stat at 20, is the one the game says "adds armor and health."

Eddie is the damage dealer, not the tank. His Power of 29 ties for the best in the game, but his Survival of 84 is fourth of the five recorded, his health of 80 is second lowest, and his Stamina of 10 is tied for the worst. He earns a front-line slot only after Skin of Stone lands at level 25, and that is a 20% chance to block half of one hit and not a flat reduction. Before then, putting him in front means putting your thinnest armor where the hits land.

Hoshi is the best all-round front-liner, and filing him only as a recipe hunter undersells him. He matches Eddie's Power of 29 while carrying Survival 96 and health 90.

Trait Breakdownโ€‹

Traits define each hero's identity. You unlock them by completing character-specific quests at levels 5, 15, and 25.

Eddieโ€‹

TraitLevelEffect
Madness5If he takes deadly damage he kills the monster that inflicted it outright (does not work on bosses)
Thrift15Each time he finds loot on an adventure, 10% chance to double that find
Skin of Stone2520% chance to block 50% of incoming damage

Madness is an outright kill, not a damage packet, so a tough monster cannot survive it. Thrift rolls on each find and not once on the run total, which makes Eddie considerably better on farming runs than a per-run reading suggests.

Eddie is your damage hero. His Power of 29 is tied best in the game and his armor is the worst, so give him the hitting job and let Mona or Hoshi absorb the wave.

Monaโ€‹

TraitLevelEffect
Kitty510% chance that an enemy attacking Mona is enchanted and will not target her again next turn
Eagle Eye15She never misses again
No Contact Attack25Lets Mona use melee weapons from any position in the group

Kitty protects Mona and only Mona. It fires off an enemy that attacked her, and it removes her from that one enemy's next target choice. It is not a peel you can point at an ally.

Mona is the hero to put in front. Health 92, armor 20, and Survival 98 are all the best in the recorded roster. Eagle Eye then means her damage, modest as it is at Power 23, always lands. No Contact Attack at level 25 frees her from the melee row entirely, so she can hold a rear position and still swing a melee weapon.

Noelโ€‹

TraitLevelEffect
Attentiveness5Increases the chance of looting an elite monster's weapons or equipment
Self Healing15Regenerates 2% health on his turn if he took no damage the previous turn
Fellowship25Increases the main attribute of every character in the group by 20 points
warning

The sources disagree about Noel's level 5 trait. The hero summaries list Attentiveness as above, while the class quest tables list Headless, a 10% chance to evade while not wearing a helmet. Those are not interchangeable, so check which one your own Noel has before building around either. The trait most likely changed at some point and one set of pages was never updated.

Noel is a support anchor. Fellowship at level 25 raises the main attribute of every character in the group by 20 points. Keep Noel in a party that runs long, attritional adventures.

Kazukiโ€‹

TraitLevelEffect
Epicgag520% chance that a consumed potion is not used up
Researcher15Library research speed increases by 15% while adventuring
Desperate25Below 10% health, he always makes two moves

Kazuki stretches your consumable budget with Epicgag and accelerates Library research passively through Researcher. Read Desperate as a guaranteed floor and not a doubling: the wording is that he always makes two moves below 10% health, and Moriko's Miracle establishes two hits as the normal baseline. How much it actually gains him is unpublished.

Rosalineโ€‹

TraitLevelEffect
Goliath5+10 flat damage against elite-tier monsters
Mentor15Sacrifices 20% of personal damage to buff the rest of the party's damage by 10%
Production Master2520% chance, when looting resources, to find their refined version

Rosaline excels in parties that need to punch through elite-heavy zones.

Production Master needs a caveat. Patch 1.50 removed refined materials from crafting, so the raw-to-refined step it describes no longer exists as a production chain. The trait text is unchanged in the game, and what it does now is not documented anywhere.

Hoshiโ€‹

TraitLevelEffect
Dispossesser5Increases the chance of finding blueprints and recipes by 3%
Heavy Finger155% stun chance when using ranged weapons
Inner Strength25Adds 10% randomized elemental damage to all standard attacks

Send Hoshi on every run where you are hunting for new crafting recipes. Dispossesser stacks with the Loot Bag strategy: find the recipe, bag it, retreat if needed.

tip

Hoshi's kit and his stat line appear to disagree. Heavy Finger wants a ranged weapon, but his Agility of 10 is the lowest in the roster and his critical chance of 2% is the worst, while his Strength of 20 and Power of 29 are a melee line. Give him a spear. Spears count as ranged weapons for Heavy Finger, and they scale with Strength and come from the Smithy, so one weapon satisfies both halves.

Morikoโ€‹

TraitLevelEffect
Miracle5Chance to execute three attacks instead of the normal two
Interception1510% chance to counterattack immediately upon taking damage
Struggling25While afflicted with a debuff, she stops taking damage

Moriko is a high-variance fighter. When Miracle and Interception both trigger, she deals extreme burst damage. Struggling at level 25 inverts the usual danger of a debuff: while one is on her she stops taking damage from any source. How long that lasts is not documented, so treat it as a window and not a permanent state.

Aidenโ€‹

TraitLevelEffect
Do-it-yourselfer5+5% chance to craft an enhanced item
Well Rounded15Each adventure, a random bonus to one main attribute, scaling with level
Vengeful25+25% damage to monsters of the same kind he most recently defeated

Do-it-yourselfer is the only quantified crafting-quality modifier in the game, and that is what makes Aiden the crafting specialist.

Put him in the Magic Store, not the Smithy. Each crafting building draws on one stat, and the Smithy uses Strength, where Aiden sits at 15 against Eddie's and Hoshi's 20. His Intelligence of 20 is his only top-of-roster stat, and Intelligence is what the Magic Store uses. Note it is tied with Rosaline's 20, so she is an equally good fit there.

Legendary gear is orange in this game, not purple. Purple is a middle rarity.

Leveling and the Training Campโ€‹

Heroes level at the Training Camp, where you pay gold to raise their level and improve their attributes. It is the only documented way to raise a stat, and it arrives early: the quest that rewards it fires as soon as you craft your first item in the Smithy.

warning

Whether the game has a level cap is not documented. No source records a maximum hero level, a stat ceiling, or the point at which leveling stops paying. Any specific ceiling, integer limit, or level players have supposedly passed is a figure that appears in no patch note and on no wiki. The only related patch entry is a 2019 fix for level numbers being visually cut off in the Training Camp window, which says nothing about a cap.

Treat leveling as open-ended and spend on it when gold allows, instead of aiming at a published number.

The crafting stat that matters per building is covered in Crafting and Buildings. Note that a crafter's stat raises the chance of a higher-quality result and not a threshold crossed into a guaranteed one.

Frequently Asked Questionsโ€‹

Who is the best tank in Swag and Sorcery?

Mona. She has the highest health at 92, the highest armor at 20 where everyone else sits at 15, and the highest Survival at 98. Eddie is often named instead, but his armor is the worst in the roster and his Survival of 84 is near the bottom. Eddie's Power of 29 makes him a damage hero.

Who is the best crafter in Swag and Sorcery?

Aiden, and he belongs in the Magic Store and not the Smithy. Do-it-yourselfer gives a +5% chance to craft an enhanced item, the only quantified crafting modifier in the game. The Smithy draws on Strength, where Aiden sits at 15, while his Intelligence of 20 suits the Magic Store. Rosaline also has Intelligence 20.

How do you unlock hero traits?

Complete character-specific quests. Reaching levels 5, 15, and 25 unlocks a blue class upgrade quest for that hero, and finishing it awards the trait. The quests cannot be abandoned, and each has its own objective beyond the level itself.

Which hero finds the most recipes?

Hoshi. Dispossesser raises the chance of finding blueprints and recipes by 3%, so bring him on every recipe hunt. It pairs well with the Loot Bag strategy: find the recipe, bag it, then retreat if the run goes badly.

How do you get heroes in Swag and Sorcery?

You hire them at the Guild for gold, not through story progression. The first costs 100 gold and each one after that costs more. The draw is random, except that your first hero is always Eddie, Hoshi, or Mona and your second is always Noel or Kazuki.