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38 docs tagged with "getting-started"

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Getting Started in Burglin' Gnomes

Learn the Burglin' Gnomes core loop, run your first heist, understand the progression penalty, and avoid the mistakes that end early runs.

Getting Started in CastleMiner Z

Survive your first nights in CastleMiner Z. Gathering resources, upgrading tools, building a safehouse, and basic defense against night spawns.

Getting Started in Mini Motorways

Learn the Mini Motorways core loop, grid mechanics, demand and the big pin, and the early game strategies that keep your city flowing.

Getting Started in Necrosmith 2

Learn the Necrosmith 2 core loop, first hour strategy, map reveal control, and how to prepare for the Key Disc difficulty spike that stops runs.

Getting Started in Palworld

Start Palworld right. Gathering first materials, catching your first Pals, unlocking accessory slots, and setting up a working first base.

Getting Started in Phasmophobia

Run your first Phasmophobia investigation. Truck setup, finding the ghost room, evidence testing, surviving hunts, and beginner mistakes.

Getting Started in Project Zomboid

Survive your first days in Project Zomboid. The day one priority list, managing needs, and the sneaking and evasion that keeps you alive.

Getting Started in RimWorld

Start RimWorld without losing your colony. The core loop, day one priorities, and the early game traps that kill most first playthroughs.

Getting Started in Rise to Ruins

Start Rise to Ruins without losing your first village. The shore trap, day one priorities, nightfall prep, and food and water storage.

Getting Started in Sea of Thieves

Start Sea of Thieves right. The Maiden Voyage, choosing a ship and a sea mode, how gold and reputation work, and the traps that sink new crews.

Getting Started in Stardew Valley

Start Stardew Valley right. The daily core loop, energy management, first-spring priorities, and the early-game traps that waste your year one.

Getting Started in Terraria

Survive your first nights in Terraria. Gather wood, build a valid shelter, craft starter gear, and set the habits that speed up every run.

Getting Started with ARC Raiders

Everything you need to know before your first raid. The extraction loop, free loadouts, Speranza, squad play, and survival basics for ARC Raiders.

Getting Started with Ball x Pit

Everything you need to know to start Ball x Pit strong. Core mechanics, first-run priorities, and the systems the game does not explain.

Getting Started with Barony

Start Barony without dying on floor two. The Hall of Trials, character creation, hunger, item identification, and core survival mechanics.

Getting Started with Far Far West

Everything before your first drop in Far Far West. The real core loop, starter loadout, death penalties, and the mistakes that keep you broke.

Getting Started with I Am Bread

Start I Am Bread without rage quitting. How the game works, controls, core mechanics, the rating system, and your first Kitchen level.

Getting Started with Noita

Survive your first hours in Noita. The core loop, levitation management, water flask basics, and the early deaths that end most runs.

Getting Started with Patapon 1+2

Everything you need to know before your first march. Core rhythm mechanics, the four drums, Fever Mode, and what changed in the 1+2 Replay remaster.

Getting Started with PEAK

Everything you need to know before your first climb. Stamina, climbing controls, co-op basics, hunger, campfires, and survival tips for PEAK.

Getting Started with Portal

Everything you need to know before your first test chamber. The portal gun, momentum conservation, Aperture Science, GLaDOS, and survival basics for Portal.

Getting Started with Portal 2

Everything you need before your first test chamber in Portal 2. New puzzle elements, Wheatley, GLaDOS, gels, co-op mode, and tips for a blind playthrough.

Getting Started with Unrailed!

Your first run in Unrailed! Resource gathering, track crafting, train maintenance, tools, controls, difficulty modes, and the save system.

Roboquest Getting Started

Learn the Roboquest core loop, why you never stop moving, ability management, mid-run saves, and the secrets worth detouring for.