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6 docs tagged with "spells"

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Elemental Combos

Every documented cross-school spell combo in Far Far West, the real Fire Tornado and Acid Storm recipes, and why casting order decides whether they trigger.

Far Far West Combat and Weapons

Far Far West combat. The Pyro, Acid, Elec, Cactus, and Voodoo schools, weapon classes, cross-school combos, and the bunnyhopping movement tech.

Magic and Spells

Tricky Towers light magic for stabilizing your tower and dark magic for sabotage, plus the three catch-up spells, counter-play, and timing.

Spells and Magic

Swag and Sorcery spells and magic. Unlocking the system, mana economy, the full spell list, usage timing, and Library progression order.

Spells and Relics

Super Fantasy Kingdom spells and relics. How the spell system works, which relics matter, and the Wizard and Scientist reroll loop.

Tower Defense & Upgrades

Defend the Necrosmith 2 central tower with active spells and structures, and spend permanent gold upgrades in an order that actually helps.