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Crafting and Combat

Tactical Quick Answer

Crafting moves through five tiers: hand crafting, the Crafting Bench, cooking at a Campfire or Cooking Pot, metalwork at the Forge, and legendary elemental gear unlocked by Taskmasters and bought with Task Tokens. Combat is real time and there is no shield or block button, so rolling clear is your only defense. Every weapon type except the bow has its own charged ability on a held attack. Upgrade as fast as your stations allow, and wall off your base with spike traps and armed monkeys before the first Blood Moon raid.

Everything in The Survivalists feeds through the crafting system. Your tools determine what you can gather, your weapons determine what you can kill, your food determines how long you survive, and your structures determine whether your base is still standing after an orc raid. This guide covers the full crafting tree from your first pebble handaxe to legendary elemental weapons, plus combat techniques and raid defense strategies.

Crafting Progressionโ€‹

Crafting follows a tiered progression. Each tier unlocks when you build the required station and discover or purchase the right recipes.

TierStationMaterials UsedItems Produced
1 - HandcraftNone (personal menu)Pebbles, Long Grass, TimberHand Axe, Rope, Stone Chunks, Straw Bundles
2 - BasicCrafting BenchTimber, Stone Chunks, RopeClubs, spears, bows, tools, structural pieces
3 - CookingCampfire / Cooking PotRaw food, Berries, CoconutsCooked meals, buff foods, Elixirs
4 - MetalworkForgeOre, Charcoal, PeltsMetal and gold ingots, tools, weapons, glass
5 - LegendaryTaskmasters, then the Token ShopTask Tokens, Refined GemsElemental weapons, trinket blueprints

How Recipe Unlocking Worksโ€‹

New recipes appear in your crafting menu when you:

  • Craft a prerequisite item. Making a Hand Axe unlocks Rope, Straw Bundles, and Comfy Padding all at once. Rope then unlocks Stone Chunks and the Tool Handle, and the Crafting Bench blueprint appears once you build a Small Chest.
  • Build a new station. Placing a Forge reveals all Forge-specific recipes.
  • Complete Taskmaster quests. NPCs called Taskmasters give tasks (gather X items, defeat Y enemies) that reward legendary blueprints.
  • Buy from the Mysterious Stranger. The balloon merchant sells blueprints for elemental weapons and advanced structures.

Crafting Stations in Detailโ€‹

Crafting Benchโ€‹

Your first major station. Build it as soon as you have the materials.

Recipe: 3 Stone Chunk, 2 Wooden Rod, 3 Rope. The blueprint unlocks after you build a Small Chest.

Key recipes unlocked:

ItemIngredientsPurpose
Wooden Club4 Timber, 1 Palm Leaf, 1 RopeYour first real weapon. 50 durability, 10 damage
Bone Club4 Bone, 1 Palm Leaf, 1 RopeStraight upgrade at 80 durability and 26 damage
Flimsy Pickaxe1 Tool Handle, 2 Stone Chunks, 1 RopeMines rock and ore deposits
Bow1 Wooden Rod, 2 Rope, 2 MudRanged option. Arrows are a separate recipe
Wooden Rod3 Timber, 1 RopeGates the Crafting Bench itself, the Raft, the Bow, and the Spear
Wooden Slat4 Timber, 2 RopeFeeds the Repair Bench, Trinket Bench, doors, and larger chests
Watering Can3 Makeshift Bowl, 1 Tool HandleOn the second page. Crafting one unlocks Hardwood Slats

There is no wooden sword. All four swords in the game are metal tier or above, so clubs carry your early game. The Spear is also not a starting weapon, since it costs 2 Wooden Rod, 2 Metal Sheet, and 3 Boar Pelt.

The Raft is a Building-menu blueprint and not a bench item, unlocked by building the Crafting Bench. It is made from Wooden Rods and Rope, and it will not sail without a Makeshift Sail. See Islands, Biomes and Labyrinths for that chain.

Campfireโ€‹

Your primary cooking station for the first half of the game.

Recipe: 6 Pebbles. It is available in the Blueprint tab from the very start.

RecipeIngredientsRestores
Fruit Smoothie2 Berries, 2 Coconuts, 1 Palm Leaf50 hunger, 20 health
Meat Kebab2 Meat Chunks or 4 Meat Scraps20 hunger, 50 health
Charred Fish2 Fillet, 1 Palm Leaf20 hunger, 50 health
Sizzling Steak4 Steaks, 4 Berries, 1 Makeshift Bowl100 hunger, 100 health
Slow Cooked Stew6 Bat Wing, 2 Steak, 2 Makeshift BowlFull, plus +100 max health and +100 max stamina
Foul Meal3 Petals, 3 Long Grass, 1 Timber50 hunger, but you want it for befriending monkeys
Glass Bottle (Clean Water)1 Glass Bottle (Dirty Water), 2 CharcoalVolcanic biome resistance
Glass Bottle (Elixir)1 Glass Bottle (Dirty Water), 1 Bone, 3 PetalsSwamp biome resistance
Charcoal3 TimberForge fuel and crafting ingredient

The Campfire is where the heavy food lives, not the Cooking Pot. The June 2021 Expeditions Update moved that whole recipe tree back here, so any guide sending you to a Cooking Pot for a Sizzling Steak or a Slow Cooked Stew predates that change.

warning

Charcoal is not a passive byproduct of campfire usage. Craft it at a Campfire at 3 Timber each, chop the dead trees in the Badlands and Volcanic biomes, or dig up tree stumps with a Shovel. Stockpile at least 10 before you finish your Forge, because a finished Forge will not craft anything until you light it with 10 Charcoal.

Cooking Potโ€‹

An upgraded cooking station for advanced food recipes. These meals restore more hunger and some provide temporary buffs.

Recipe: 12 Pebbles, 1 Bucket (requires Forge to be built first)

The Cooking Pot's entire recipe list is the pastry tree, and that is all it does. Nine recipes sit in it, and each one unlocks by crafting the one it hangs off.

RecipeIngredientsUnlocked byEffect
Pastry1 Wheat, 1 SugarAvailable from the startThe base ingredient for everything below
Chocolate Bar1 Cocoa Pod, 1 SugarCraft PastryMakes tamed animals fall in love
Meat Pastry2 Meat Scrap, 1 PastryCraft PastryHeals a medium amount of health and hunger
Fish Pie4 Fillet, 2 PastryCraft PastryHeals a large amount of health and hunger
Fruit Pie4 Berries, 2 PastryCraft PastryHeals a large amount of health and hunger
Chocolate Cake3 Chocolate Bar, 1 Wheat, 2 SugarCraft Chocolate BarHeals all hunger
Chocolate Pie2 Chocolate Bar, 2 PastryCraft Chocolate BarHeals all hunger
Meat Pie4 Meat Scrap, 2 PastryCraft Meat PastryHeals a large amount of health and hunger
Gourmet Pie3 Steak, 2 PastryCraft Meat PieFull health and hunger restoration

That chain is why "Overcooked!" takes only four crafts. Make a Pastry, a Chocolate Bar, a Meat Pastry, and a Meat Pie, and the other five unlock behind them without you cooking any of them.

info

The "Totally Buff" achievement requires having health, stamina, and biome resistance buffs active at the same time, and every part of it comes off the Campfire. Cook a Slow Cooked Stew for the health and stamina buffs, then drink a Glass Bottle (Clean Water) for volcanic resistance or a Glass Bottle (Elixir) for swamp resistance before the stew expires. No DLC and no Alchemy Bench are involved. The achievement shipped with the game in 2020.

Forgeโ€‹

The metal-tier crafting station. This is the gateway to weapons and tools that can handle Island 3+ enemies.

Recipe: 8 Mud, 16 Stone Chunks. Since Stone Chunks are crafted from 6 Pebbles each, that is a 96-pebble build, and Mud needs a Shovel.

The Forge smelts raw ore into metal ingots. From ingots, you craft metal versions of your tools and weapons. Pelts are the real bottleneck at this tier, and the guides that skip them leave you short.

ItemIngredientsNotes
Metal Sword1 Sword Handle, 1 Metal Sheet, 1 Metal NailsThe Sword Handle is the true cost at 6 Metal Sheet, 1 Metal Frame, and 5 Wolf Pelt
Lightweight Pickaxe1 Tool Handle, 1 Metal Sheet, 2 Metal NailsMines Gem Stone, Volcanic Rock, and Basalt
Lightweight Axe1 Tool Handle, 1 Metal Sheet, 2 Metal IngotFaster chopping
Sturdy Multitool1 Tool Handle, 1 Metal Ingot, 1 RopeThe durable multitool
Gold Sword1 Gold Sword Handle, 1 Gold Sheet, 1 Gold NailsThe best non-legendary weapon after sharpening

Repair Benchโ€‹

Recipe: 6 Stone Chunk, 4 Wooden Slat, 6 Rope. It unlocks right after the Crafting Bench, which makes it an early build and not a late one.

Its main job is restoring ordinary tools and weapons to full durability, and it does it cheaply. A Flimsy Multitool costs 1 Rope to repair, a Wooden Club the same. Its second page handles Legendary items, where 3 Refined Gems both repair a damaged one and rebuild a Broken one from scratch.

Trinket Benchโ€‹

The Trinket Bench unlocks after the Repair Bench. It turns gem fragments into crystals (Quartz, Emerald, Sapphire, Topaz) and crystals into trinkets, which give passive combat and gathering bonuses.

Trinkets split into Enhancement Wards (Harvest, Protection, Shield, Speed) and Combat Charms (Burning, Critical, Damaging, Explosive, Infectious, Life Steal), plus Pets. You can equip five at once, one per tier plus a Pet, and the effects stack.

TrinketEffect
Harvest WardRaises your damage against rocks and trees, from +100% up to +250%
Protection WardReduces incoming damage, from 9% up to 22%
Shield WardBlocks one incoming attack on a cooldown, every 60 seconds at Weak tier down to every 20 at Ultimate
Life Steal CharmHeals you on every hit. The Ultimate tier heals 5

Every Ultimate-tier trinket costs the same thing: 4 Topaz Crystals, 4 Refined Gems, and 1 Ornate Orcling Relic. Ultimate is a tier, not a single item.

Completing Tasks only unlocks a trinket recipe. You still buy it from the Mysterious Stranger with Task Tokens, and there are exactly 29 tokens in the game against 29 purchasable items, so never buy the same blueprint twice. The Ultimate Combo Trinket blueprint drops in the Big Cat Labyrinth boss room, and unlocking all four does mean regenerating your world and clearing that labyrinth at least three more times. The recipe that drops is random, so three is a floor and not a guarantee.

Alchemy Benchโ€‹

A late-game structure unlocked after the Forge, requiring 10 Basalt Rock, 12 Hardwood Slats, and 6 Glass Sheets. It converts resources into other resources, and that is what makes metal, gold, basalt, brimstone, gemstones, and glowstones renewable. It arrived in the 2021 Farming Update and is base game, not part of the Frostbite Fortress DLC, and it does not brew potions. See Farming and Alchemy for full details.

Weapon Tiersโ€‹

Weapons follow a clear power progression. Upgrade as fast as your materials and crafting stations allow.

TierExamplesHow to GetNotes
Wood/BoneHand Axe, Wooden Club, Bone ClubHand crafting, Crafting BenchLow durability. Bone Club at 80/26 carries you a long way
MetalMetal Sword, Spear, Metal ClubForge100 durability, 100 damage on the sword
SharpenedSharp Sword, Sharp Gold SwordGrindstone, using whetstonesThe Sharp Gold Sword at 175/225 is the best non-legendary weapon
GoldGold Sword, Gold SpearForgeBetter than metal on both damage and durability, with no trade-off
Legendary/ElementalFire Sword, Wind SpearTaskmasters, then the Token Shop300 damage, 200 durability. Repairable at the Repair Bench

Gold has no drawback against metal. The Gold Sword is 150 durability and 150 damage against the Metal Sword's 100 and 100, so it is a straight upgrade that only costs more to build.

Elemental Weaponsโ€‹

There are eight legendary elemental weapons in the game. Each one deals bonus elemental damage and has a visual effect.

ElementWeaponsSpecial Effect
FireFire Sword, Fire SpearIgnites enemies, dealing damage over time
IceIce Sword, Ice PickaxeSlows enemies on hit
EarthEarth Club, Earth PickaxeKnockback effect, staggers enemies
WindWind Axe, Wind SpearIncreased attack speed

All eight come from the four Taskmasters, two each, and you can collect the full set in a single solo save. Finishing a Taskmaster's final task unlocks their two blueprints for purchase from the Mysterious Stranger's Token Shop, at 1 Task Token apiece.

TaskmasterIslandUnlocks
Beast Master2Wind Spear, Fire Spear
Survival Gourmand3Ice Pickaxe, Wind Axe
The Collector4Earth Club, Earth Pickaxe
The Salesman5Fire Sword, Ice Sword
info

Before Balance Patch 1.1.3, elemental weapons dropped directly from labyrinth boss chests. That loot table was removed and labyrinths now give you a trinket slot instead. Taskmasters are the only route, and you pay in Task Tokens and not doubloons. The game holds exactly 29 Task Tokens against 29 purchasable items, so never buy the same blueprint twice. A known bug lets blueprints you already own reappear in the shop after a world replenishment.

warning

Elemental weapons break after heavy use. When broken, they become a "Broken [Weapon Name]" item. Take them to a Repair Bench with 3 Refined Gems, which both repairs a damaged one and rebuilds a broken one from scratch. Do not throw away broken legendaries.

Combat Mechanicsโ€‹

Combat is real-time and action-based. Understanding the core mechanics is the difference between clearing a labyrinth and losing your entire monkey squad.

Basic Controlsโ€‹

There is no shield and no block button in The Survivalists. The weapon types are swords, spears, clubs, and bows, and rolling clear is your only defense. The only thing resembling a block is the Shield Ward trinket, which stops one attack on a cooldown.

ActionControlNotes
AttackLeft ClickHold to charge a weapon ability
RollTap the run keyRolls across gaps, spike pits, and away from attacks
SprintHold the run keyThe only thing besides charged attacks that drains stamina

Weapon Abilitiesโ€‹

Holding the attack button charges an ability, and each weapon class has its own. This is the real reason to pick one weapon type over another.

WeaponAbilityWhat it does
SwordCircular SlashHits everything around you. The standard answer to a bat swarm
ClubPower SmashStraight extra damage on one target
SpearSpear ThrowThrows the spear like an arrow. It drops where it lands, so go pick it up
BowNoneBows have no charged ability

Rollingโ€‹

Rolling is how you get out of the way, and it is also how you cross spike pits in labyrinths. A 2020 patch made combat actions interruptible, so you no longer have to wait out a swing animation before rolling.

Key tips:

  • Against charging enemies like boars, let them commit and then roll clear. If they crash into an object they stun for a few seconds, which is your damage window.
  • Against big cats, circle to the flank and hit them while they turn, then roll out. Do not trade blows.
  • Rolling costs no stamina, so roll as often as you like.

Stamina Managementโ€‹

Stamina drains from exactly two things: sprinting and charged power attacks. Ordinary swings and rolls are free. Your base pool is 100, and it refills on its own once you stop sprinting.

  • Do not sprint into a fight, so you arrive with a full bar for charged attacks.
  • Sleeping raises your stamina temporarily, scaled by the quality of your bed sheet, and buff foods raise it too.
  • A Slow Cooked Stew adds 100 to your maximum stamina and 100 to your maximum health.

Enemy Priorityโ€‹

Not all enemies are worth fighting. Some are resource drains that eat your food and damage your weapons without giving meaningful rewards.

EnemyThreat LevelWorth Fighting?
Rabbits, DeerNoneKill for meat. Easy resources. Deer flee, Stags charge
BoarsLowAggressive when provoked. Good meat source
WarthogsLowBadlands boars. Same tactics, slightly tougher
Snapping TurtlesLowThree-shot acid spread. Annoying at sea because they damage your raft
Cougars and TigersModerateDangerous alone. Worth the pelt materials
Volcanic SpittersModerateRooted plants, not roamers. Low damage, easy kills, and they drop Charcoal
OrclingsHighFight to defend base. The Chief summons reinforcements
Devil BoarsHighAttack twice before a delay and spawn in groups
SpectresHighAlways kill first. They cannot hurt you themselves, but they raise their five skeletons endlessly
Elephant BirdsVery HighThree acid rounds plus a heavy melee. Attack from behind
FrabbitsVery HighNot a threat, a prize. High health, and they drop metal, gold, gems, and crystal fragments
SharksExtremeThe highest damage in the game. Spear or bow only, never melee, never in the water
PanthersExtremeThe deadliest creature in the game. Two attacks per cooldown and they spawn in groups

Raidsโ€‹

Raids run on the Blood Moon cycle, not on anything you do. A Blood Moon falls roughly every five in-game days, about an hour of real time. The moon by your minimap turns red at night and the raid arrives the following day, so the game always gives you a full night of warning.

The Blood Moon also restores every gathered resource and respawns every enemy in the world, and that is what keeps the island farmable.

Who Shows Upโ€‹

Raiders depend on which island you are standing on when the raid lands, not on what you have fought before.

IslandRaiders
1Orclings, all types
2Devil Boars or Wolves
3Tigers or Devil Boars
4Elephant Birds or Panthers
5Red Orclings, the stronger variant

Raid size scales with how far you have progressed. Plan around the island you actually live on, because a base on Island 4 has to survive Panthers and not orcs.

Raid Preparationโ€‹

  1. Wall off your base. Walls around your critical structures force raiders to break through instead of walking in.
  2. Place spike traps. Wooden, Bone, and Metal Spike Traps outside your walls damage raiders on approach. Funnel them into narrow lanes.
  3. Plant your defenses. Venus Fly Traps, Swamp Bogs, and Volcanic Spitters grown in an Orchard turn friendly to you and your monkeys and attack everything else. Tamed animals can be set as guard animals too.
  4. Arm your monkeys. Handing a monkey a weapon is all it takes to put it in combat mode.
  5. Stockpile weapons. Keep a chest of spares near your base, since monkey weapons wear out.

Walling in your bed specifically does nothing. Since the 2021 Farming Update, raiders spawn wherever you are standing and never at your bed.

Skipping a Raid Entirelyโ€‹

Raiders do not spawn if you are away from your base when the raid triggers, so a Blood Moon night is a good time to go exploring. Better still, walk into a Vault or a Labyrinth as dawn breaks and the raid cancels outright, with the on-screen message "The Raiders were scared off." A cave works too, and so does sitting out on a raft.

During a Raidโ€‹

  • Stay near your base and fight alongside your combat monkeys.
  • Focus on raiders attacking your structures instead of chasing stragglers.
  • Eat between waves if your health drops. Do not wait until you are nearly dead.
  • If you are overwhelmed, get on your raft. Staying out on the water halts the raid.

After a Raidโ€‹

  • Assign repair monkeys with multitools to fix damaged walls and structures.
  • Replace any monkey weapons that broke during the fight.
  • Check your storage chests. Raiders damage them, and a damaged chest can stop your monkeys using it until you repair it.
tip

Relocate your base to a coastal spot with water on at least two sides. This cuts the number of directions raiders can approach from, making your walls and traps more effective.

Fishingโ€‹

Fishing provides a steady food source without much risk, and there are four ways to do it.

  • Spear. Any spear works, and there is no such thing as a dedicated fishing spear. Throw it at a fish shadow in the shallows. If it lands in deep water you need a raft to get it back.
  • Bow and arrows. Same idea at longer range.
  • Fishing Net. Crafted at the Crafting Bench from 2 Cloth and 3 Rope, on the second page. Fish caught in a net stay alive and can be kept in a Pond.
  • Fish Trap. Place it, bait it, come back later.

Speared fish drop as raw fillets. Cook two with a Palm Leaf at a Campfire for Charred Fish. The "Got Any Chips?" achievement unlocks the first time you kill a fish with a thrown spear.

Frequently Asked Questionsโ€‹

How do you get Charcoal in The Survivalists?

Charcoal is not a passive byproduct of using a campfire. Craft it at a Campfire for 3 Timber each, chop the dead trees in the Badlands and Volcanic biomes, or dig up tree stumps with a Shovel. Stockpile at least 10, because a finished Forge will not craft anything until you light it with 10 Charcoal.

How do you get elemental weapons in The Survivalists?

All eight come from the four Taskmasters, two each, and you can get every one of them solo. Finish a Taskmaster's final task and their two blueprints appear in the Mysterious Stranger's Token Shop for 1 Task Token apiece. Balance Patch 1.1.3 removed them from labyrinth boss chests, so labyrinths give you a trinket slot instead.

Is there a shield or a block button?

No. The weapon types are swords, spears, clubs, and bows, and none of them blocks. Rolling clear is your only defense. The two shield items in the game, the Roman Shield and the Viking Shield, are decorative loot you sell. The closest thing to blocking is the Shield Ward trinket, which stops one attack on a cooldown.

How do you survive a raid?

Wall off your base, line the approach with spike traps, plant hostile plants in an Orchard where they turn friendly to you, and keep armed monkeys nearby with spare weapons ready. Walling in your bed does nothing, because raiders spawn wherever you are standing. If you get overwhelmed, get on your raft, which halts the raid outright.

Why do I keep running out of stamina in fights?

You probably are not, unless you are sprinting. Stamina drains from exactly two things, sprinting and charged power attacks. Ordinary swings and rolls cost nothing. Walk into engagements instead of sprinting, and eat a Slow Cooked Stew to add 100 to your maximum stamina.